TheLastProject {l Wrote}:You know, after playing a bit SVN and 1.1, I noticed that I do miss the number on the energy/stamina thingy. It's nice to have a number, so you can instantly see if you're at 19% or 20%, instead of knowing around how much you have. That's just my opinion. At any rate, the new HUD is coming along quite nicely, as I already said. The fact that it's based on player color was something I was not aware of yet, but it's cool to know.
From my "
Useful Look 'N' Feel Variables" thread:
- {l Code}: {l Select All Code}
inventoryimpulse integer Range: 0 .. 2 Default: 2
- Toggles display of Impulse Meter:
0: Do not show
1: Show only ring meter
2: Show ring meter and textual percentage
It's been washed several pages away by now. I think I might bump it because this it the third or fourth time I've linked to this.
Or perhaps it could be stickied?
Also, does the new HUD have any new variables that would be good to include in aforementioned thread, quin? I haven't been able to playtest SVN recently, which disappoints me. :/
This also brings up a question of mine: With the new impulse bar, does this variable even exist in SVN? I prefer being able to see the textual representation alongside the graphical one. (I'm a data-display/info whore)
If not, may I request this variable stay? As far as placement of the text, you could work the battery into a "reversed" image like the health icon, and have the percentage show in the resulting blank space it would make. (it would look just like the health container, just with a battery instead of a + )
Another little known fact that is also revealed in the previously mentioned thread of mine is that
you could see a scoreboard in your inventory since 1.0- {l Code}: {l Select All Code}
inventoryscores integer Range: 0 .. 1 Default: 0
- Adds a bar to your inventory, above the weapon bar. From bottom to top, it will dispaly your score, then the person with the highest score other than you, the person with the second highest score, and the person with the third highest score.
Note that you will always be the largest one at the very bottom, regardless of your score.
Regardless, the new hud looks very nice, quin! I especially like the idea of burn/bleed indicators ^_^
If it's not too much trouble, how about adding an in-game clock somewhere? One that tells real time? I've seen a few FPS's that employ real-time clocks in their HUD. It's really nice for fullscreen players who can't check their bottom right at a glance. (or top right if you're a GNOME/KDE user ;3)