- Health and impulse bars
- Residual burning/bleeding notification icons
- Improved glow effect that acts more like inventory delimiters
- Mini-score tracker
fawstoar {l Wrote}:Is it going to be only in purple? :P
inpersona64 {l Wrote}:What gametype is it, cause it looks like that has been removed too
/dm bath; botspeed 0
Ulukai {l Wrote}:The new interface is looking very nice! The old one was never a dealbreaker for me, I liked it as well. I think riidom is right saying that when you can count the bars, you can calculate the percentage. If there already are 8.5 bars, why not make 10 bars and let each count for 10%?
TheLastProject {l Wrote}:You know, after playing a bit SVN and 1.1, I noticed that I do miss the number on the energy/stamina thingy. It's nice to have a number, so you can instantly see if you're at 19% or 20%, instead of knowing around how much you have. That's just my opinion. At any rate, the new HUD is coming along quite nicely, as I already said. The fact that it's based on player color was something I was not aware of yet, but it's cool to know.
inventoryimpulse integer Range: 0 .. 2 Default: 2
- Toggles display of Impulse Meter:
0: Do not show
1: Show only ring meter
2: Show ring meter and textual percentage
inventoryscores integer Range: 0 .. 1 Default: 0
- Adds a bar to your inventory, above the weapon bar. From bottom to top, it will dispaly your score, then the person with the highest score other than you, the person with the second highest score, and the person with the third highest score.
Note that you will always be the largest one at the very bottom, regardless of your score.
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