So, I just started mapping the other day, and I'm working on a map that employs a small set of stairs. The way the map is shaped requires the stairs to be diagonal, which end up being at 45°. Due to a style preference, I have made the steps very small in inclination, and there are therefore a lot of them. The geometry grid shows a hell of a lot of fine gridlines. Does that equal polygon count? Or is that just how it's going to be lit? Because having made these stairs, I notice a fair amount of lag on the map, though I don't know if it's my lame hardware (I mean really lame...I play RE at an average 20 FPS), or if it's just the rendering of the gridlines themselves.
Is there a polygon count in the bottom right info? If so, how many polygons does it take to start making a map laggy? I noticed that almost all maps in RE, if not all of them, use ramps instead of stairs. This leads me to believe that it may indeed be a polygon issue, which is why they are ramps. Could I get an opinion on this? I would love to keep my staircase, as it will fit the theme of the map when I get to that point. I have extremely limited mapping experience; the only other mapping engine I've played around with was Apogee's Build Engine (Duke Nukem 3D and Shadow Warrior) and the modern port of it, Mapster32.
So. Halp? Pics and map included.
hexx.7z
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