Isolation

Isolation

Postby John_III » 24 Nov 2011, 19:04

Far above the arctic circle, a remote research station sits on the windswept landscape. The scientists who once staffed the concrete structure have long since abandoned it to the elements.

This map is compatible with deathmatch, TDM, and bomber-ball.

[Update]

I have extensively retextured the map. Trim and darker textures have been added to provide variation in the materials. The strength of the pushers has been increased, and a grate model has been added to the vents in each pusher room. The dark corners of the map have been brightened significantly. Map geometry has been updated as well.

Map Files
Attachments
screenshot.0130.png
screenshot.0132.png
screenshot.0127.png
screenshot.0128.png
screenshot.0129.png
Last edited by John_III on 14 Dec 2011, 22:33, edited 10 times in total.
Image
User avatar
John_III
 
Posts: 118
Joined: 17 Mar 2011, 04:45

Re: Isolation

Postby arand » 24 Nov 2011, 19:24

The atmosphere of this map looks absolutely amazing.

One thing that strikes me from the images is that maybe it would be nice would be if the surrounding mountains/entrances had more variance, I'm thinking maybe the entrances could have a black 201-monolith-inspired look for example, to break the grey mass of rock.
But maybe you already have plans for it?

Finally a map where my cyan player colour doesn't make me an obvious neon target! :)
User avatar
arand
 
Posts: 211
Joined: 26 Mar 2011, 21:42

Re: Isolation

Postby TheLastProject » 24 Nov 2011, 19:36

Looks sweet, can't wait to try it out.
Hats, Afros, wings and raptor feet. This game is showing progress indeed.
TheLastProject
 
Posts: 432
Joined: 06 Nov 2011, 17:04

Re: Isolation

Postby fawstoar » 24 Nov 2011, 21:38

HOLY WOMBAT BALLS. Beautiful map. Me gusta.
-Wasabi
Map flythroughs, RE trailers, etc: http://www.youtube.com/playlist?list=PL67578B2BCD99FB7B
User avatar
fawstoar
 
Posts: 218
Joined: 27 Mar 2011, 20:53
Location: Canada, ideally.

Re: Isolation

Postby Ulukai » 24 Nov 2011, 22:10

Stunning screenshots. I'm really looking forward to kick some ass on this map :D
User avatar
Ulukai
 
Posts: 741
Joined: 19 Mar 2011, 10:55
Location: Mechelen, Belgium

Re: Isolation

Postby ZeroKnight » 24 Nov 2011, 22:53

My eyes...they have experienced orgasm...
[ Github ][ WazuClan -- irc.wazuclan.com #wazuclan ][ Zero's Archive of RE Extensions, Scripts, WeapMods & More! ]
User avatar
ZeroKnight
 
Posts: 524
Joined: 08 Jun 2011, 01:24
Location: Ohio, United States

Re: Isolation

Postby LuckyStrike-Rx » 25 Nov 2011, 00:24

Really beautiful, hope a download soon
Image
User avatar
LuckyStrike-Rx
 
Posts: 183
Joined: 21 Mar 2011, 14:07

Re: Isolation

Postby John_III » 25 Nov 2011, 01:51

Initial test release is out.

Mediafire
Last edited by John_III on 25 Nov 2011, 21:58, edited 2 times in total.
Image
User avatar
John_III
 
Posts: 118
Joined: 17 Mar 2011, 04:45

Re: Isolation

Postby Architect » 25 Nov 2011, 02:19

well done sir, well done
Architect
 
Posts: 83
Joined: 26 Aug 2011, 11:15

Re: Isolation

Postby 4rson » 25 Nov 2011, 18:22

Great map! The lighting and colour scheme are really nicely done, and it plays pretty smoothly against bots. I look forward to having a real game on it.

It might need a few more weapon placements, but I'm not sure yet.
4rson
 
Posts: 97
Joined: 14 Aug 2011, 13:07

Re: Isolation

Postby Ulukai » 25 Nov 2011, 21:38

I'm very impressed! You've even built your own forklift, how genious is that! :D

The map plays well but you definitely need to add waypoints to improve the experience when playing against bots. I was thinking that maybe you could lower some gates because now they have all 4 the same heighth. Very good use of textures and lighting and the building looks ery detailed. Maybe some rocks could be a little less flat but other that that it's great! You might want to add to your post which gametypes are supported as well.

Keep it up and I would love to see it appear in online games as well.
User avatar
Ulukai
 
Posts: 741
Joined: 19 Mar 2011, 10:55
Location: Mechelen, Belgium

Re: Isolation

Postby greaserpirate » 26 Nov 2011, 20:33

I'd really like to use this map on my server. What licence does it have?

Friendship is Magic Voice Chat Mod
(Map) Trespass
(Map) Suspended
Find out more about >DOOM< here: www.redoomclan.tk
User avatar
greaserpirate
 
Posts: 350
Joined: 22 Jun 2011, 18:23

Re: Isolation

Postby John_III » 26 Nov 2011, 21:08

Thank you for the comments everyone. I will continue to update the map based on the suggestions posted here.


greaserpirate {l Wrote}:I'd really like to use this map on my server. What licence does it have?


I am releasing it under a BY-SA license. Feel free to use it.
Last edited by John_III on 27 Nov 2011, 02:40, edited 1 time in total.
Image
User avatar
John_III
 
Posts: 118
Joined: 17 Mar 2011, 04:45

Re: Isolation

Postby Catalanoic » 26 Nov 2011, 23:10

Good Job!
User avatar
Catalanoic
 
Posts: 46
Joined: 28 Sep 2011, 17:57
Location: Barcelona, Catalan Countries

Re: Isolation

Postby kr1egsgott » 27 Nov 2011, 11:39

Favorite map atm!
kr1egsgott
 
Posts: 85
Joined: 08 Sep 2011, 10:10
Location: Germany

Re: Isolation

Postby kr1egsgott » 27 Nov 2011, 13:04

I allowed myself:
http://mictes.de/games/redeclipse/isolation_kr1.tar.gz

-> Shrinked filesize from 6.8MB to 1.9MB
(remip, shrinkmap, lightprecision 128 (ambient 20 20 20))
-> Added Waypoints

Dont want credits.
kr1egsgott
 
Posts: 85
Joined: 08 Sep 2011, 10:10
Location: Germany

Re: Isolation

Postby Ulukai » 27 Nov 2011, 18:54

If this could still make it into v1.2 with some waypoints that would be fantastic.
User avatar
Ulukai
 
Posts: 741
Joined: 19 Mar 2011, 10:55
Location: Mechelen, Belgium

Re: Isolation

Postby TheLastProject » 27 Nov 2011, 19:05

Tried it out. Not bad. Not bad at all. Seems great for the multi mutator as well.
However, in the current state it seems to only be for DeathMatch. I believe it could easily be turned into a Bomberball/CTF/DTF map as well by just placing a few affinities. Are you planning on making it playable outside of DeathMatch as well or do you want it to stay a DeathMatch map?
Hats, Afros, wings and raptor feet. This game is showing progress indeed.
TheLastProject
 
Posts: 432
Joined: 06 Nov 2011, 17:04

Re: Isolation

Postby Architect » 28 Nov 2011, 01:03

i want to pwn all of you insta style on this map
Architect
 
Posts: 83
Joined: 26 Aug 2011, 11:15

Re: Isolation

Postby John_III » 28 Nov 2011, 03:12

kr1egsgott {l Wrote}:-> Shrinked filesize from 6.8MB to 1.9MB
(remip, shrinkmap, lightprecision 128 (ambient 20 20 20))
-> Added Waypoints

Dont want credits.


Thank you. I used your revisions as a base for this latest update.

I have fixed a few texture errors and lowered two of the gates in the bottom area. The map is also now compatible with bomber-ball.
Attachments
Isolation_Update.zip
Updated Files - Bomber-Ball Compatible
(1.79 MiB) Downloaded 282 times
Image
User avatar
John_III
 
Posts: 118
Joined: 17 Mar 2011, 04:45

Re: Isolation

Postby ZeroKnight » 28 Nov 2011, 18:10

Thanks for providing a release! However, I would suggest you add the most current links to the first post, to make it easier for others to download ;)
[ Github ][ WazuClan -- irc.wazuclan.com #wazuclan ][ Zero's Archive of RE Extensions, Scripts, WeapMods & More! ]
User avatar
ZeroKnight
 
Posts: 524
Joined: 08 Jun 2011, 01:24
Location: Ohio, United States

Re: Isolation

Postby John_III » 14 Dec 2011, 22:15

Update out. See OP.
Image
User avatar
John_III
 
Posts: 118
Joined: 17 Mar 2011, 04:45

Re: Isolation

Postby Catalanoic » 20 Dec 2011, 19:43

Wlell done!
User avatar
Catalanoic
 
Posts: 46
Joined: 28 Sep 2011, 17:57
Location: Barcelona, Catalan Countries

Re: Isolation

Postby LawlDude » 21 Dec 2011, 16:30

Thanks a lot dude for this map, love it.
LawlDude
 
Posts: 8
Joined: 21 Dec 2011, 16:28

Re: Isolation

Postby FlyinHigh » 22 Dec 2011, 03:08

When will the TF2 style map b released :O
FlyinHigh
 
Posts: 25
Joined: 08 Nov 2011, 00:58

Who is online

Users browsing this forum: No registered users and 1 guest

cron