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POLL: Fall damage?

PostPosted: 20 Nov 2011, 13:40
by DroiD
cud be an option :|

Re: POLL: Fall damage?

PostPosted: 20 Nov 2011, 13:52
by TheLastProject
I understand the idea, but I am afraid that it will limit the amount of cool tricks you can pull of due to the fact that falling from high damages you. Therefore, I am afraid it will limit the freedom of movement, which I do not want =/

Re: POLL: Fall damage?

PostPosted: 20 Nov 2011, 13:57
by kr1egsgott
yes for minimal fall-damage

alternative: cool landing-effect

Re: POLL: Fall damage?

PostPosted: 20 Nov 2011, 14:16
by DroiD
ok even i admit it now...shittiest idea i came up with in a while
:D

Re: POLL: Fall damage?

PostPosted: 20 Nov 2011, 14:40
by fawstoar
Fall damage is an unnecessary hindrance in a twitch shooter based on fast movement like this one. Horrible idea.

Re: POLL: Fall damage?

PostPosted: 20 Nov 2011, 22:15
by ZeroKnight
fawstoar {l Wrote}:Fall damage is an unnecessary hindrance in a twitch shooter based on fast movement like this one. Horrible idea.

+1

Re: POLL: Fall damage?

PostPosted: 20 Nov 2011, 22:18
by Wazubaba
ZeroKnight {l Wrote}:
fawstoar {l Wrote}:Fall damage is an unnecessary hindrance in a twitch shooter based on fast movement like this one. Horrible idea.

+1

+1

Re: POLL: Fall damage?

PostPosted: 21 Nov 2011, 00:06
by orbitaldecay
Eh, I can see a purpose in fall damage. Even in twitch shooters, fall damage is pretty standard. I think it would be tricky to implement properly in RE though. If players had more stamina, fall damage could be used to balance agile gameplay.

Re: POLL: Fall damage?

PostPosted: 21 Nov 2011, 10:29
by kr1egsgott
However,
when you fall down from like 5m and nothing happens, it is still ok.
But when you fall down from like 50m and nothing happens, it is *%\?$"§ä
There must happen something!

Re: POLL: Fall damage?

PostPosted: 21 Nov 2011, 18:26
by ZeroKnight
My theory:

They're cyborg android doo-hickies. If you look at their gibs, their bones are implanted with veins of glowing blue energy called
IMPULSE. Image

It drastically enhances their physical abilities, which allows them to run on walls, jump quite high, leap through the air and off surfaces with the greatest of ease, and be the fleetest of all feet around. It's all wired to their nervous system and to arms, hands, feet, legs, and torso. It energizes their frames, it enhances their capabilities, but at the cost that it must recharge after use, and that it also takes a physical toll on them, which is why it recharges faster when not moving and even faster when crouched.

Therefore, because of these bioaugmentations, it would only make sense they have the frame resilience to withstand falls from several hundred meters.

... ... That, and if you pay just a tiny bit of attention, you can see that their decent isn't as fast as a normal humanoid. Why? Well, try looking at their feet. Impulse jets? Hello?

[EDIT] At least at first. Terminal velocity doesn't seem to exist in Red Eclipse, so eventually they'll be falling ridiculously fast, but you have to fall from a reeeeally high place. The fastest speed I've attained was around 4000 (when playing with the flight bug, haha)

Re: POLL: Fall damage?

PostPosted: 21 Nov 2011, 18:36
by TheLastProject
ZeroKnight {l Wrote}:IMPULSE

Remove that Trademark symbol, young man. IMPULSE is Open Source technology.

Re: POLL: Fall damage?

PostPosted: 21 Nov 2011, 18:53
by ZeroKnight
Haha! Good point. How about I do that instead? (see edit)

Re: POLL: Fall damage?

PostPosted: 27 Nov 2011, 01:21
by SpiritOfOnyx
I really enjoy falling from massive hights and kicking my opponent's face in before I touch the ground.

Just personal opinion though, makes me feel ninja |:|)