IDEA: Greed Mode

So, eihrul has asked me if I would like to implement a mode he considered interesting (original Cube Forum thread). RE has always been a good testbed for ideas that go into Sauerbraten, so I thought I'd share what he has said to me and see if anyone has any points/suggestions they would like to make.
eihrul {l Wrote}:18:02.25 <eihrul> so, was pondering a game mode for sauer
18:02.33 <eihrul> wondering if you might not like to implement it for red eclipse too, or first :P
18:03.23 <eihrul> it was something drekow proposed
18:03.36 <eihrul> i think he said it was some UT mode called greed
18:03.48 <eihrul> but though i changed some small details about it from what he described
18:03.55 <eihrul> essentially this, there are two bases, where the CTF flags normally are
18:04.14 <eihrul> when you kill an enemy, they drop a skull
18:04.28 <eihrul> you pick up the skull, up to some limit you can hold, probably 10
18:04.45 <eihrul> then you must touch the enemy base to score
18:04.56 <eihrul> for each skull you have when you touch the enemy base, you get a point
18:05.06 <eihrul> after like maybe 50, or possibly 100 points, your team wins
18:05.17 <eihrul> now if you teamkill, obviously no skull drops
18:05.32 <eihrul> way drekow described it, after you scored, you respawned
18:05.36 <eihrul> but after talking it out with hero
18:05.51 <eihrul> we decided its better if you can keep on playing as normal even after scoring, so you can do funny things like spawnraping the other team for points :P
18:06.04 <eihrul> and also to add an escape element
18:06.28 <eihrul> though the spawnrape element is funniner in sauer because of no spawn protection
18:18.26 <eihrul> it was one of the few game mode idea i've heard recently that seemed simple and reasonable enough to actually get played