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Reload Suggestion

PostPosted: 09 Nov 2011, 23:04
by GooshGoosh!
Hello everyone, Goosh is here,
I had an idea on the future weapon modeling. Since all weapons have infinite ammo,
I was thinking that they could have wires that appear to be connected to the player's suit, to make it seem as though the weapons are being reloaded by the suits energy.

What are you thoughts?




GooshGoosh!

Re: Reload Suggestion

PostPosted: 10 Nov 2011, 00:01
by fawstoar
Woah. Sounds cool, but then energy should be required for a reload for that to make any sense. Interesting mechanic... anyone want to get on those variables and test it out? ;)

Re: Reload Suggestion

PostPosted: 10 Nov 2011, 00:08
by Wazubaba
We were talking about this idea over Steam chat lol, it wouldn't be too hard to model either, at least in blender. Basically just a cylinder with a path modifier.

Re: Reload Suggestion

PostPosted: 10 Nov 2011, 00:21
by kr1egsgott
Nice idea!
But make it looking cooooool...


...just my 2 cents ;D

Re: Reload Suggestion

PostPosted: 10 Nov 2011, 14:29
by TheLastProject
Sounds like it'll make the game a lot more complicated than it has to be. Not sure if I like this.

Re: Reload Suggestion

PostPosted: 10 Nov 2011, 17:55
by Wazubaba
TheLastProject {l Wrote}:Sounds like it'll make the game a lot more complicated than it has to be. Not sure if I like this.

He doesn't mean altering the gameplay, just the weapon models lol.

Re: Reload Suggestion

PostPosted: 10 Nov 2011, 18:07
by ZeroKnight
TheLastProject {l Wrote}:Sounds like it'll make the game a lot more complicated than it has to be. Not sure if I like this.


It would be purely visual and have nothing to do with how reloading affects gameplay. Just how it looks, and gives an explanation for the infinite ammo

Re: Reload Suggestion

PostPosted: 10 Nov 2011, 18:20
by TheLastProject
ZeroKnight {l Wrote}:
TheLastProject {l Wrote}:Sounds like it'll make the game a lot more complicated than it has to be. Not sure if I like this.


It would be purely visual and have nothing to do with how reloading affects gameplay. Just how it looks, and gives an explanation for the infinite ammo

In that case, would be a possibility, even though I must say I quite like the current look and don't see a reason for a change.

Re: Reload Suggestion

PostPosted: 10 Nov 2011, 18:27
by kr1egsgott
Woah. Sounds cool, but then energy should be required for a reload for that to make any sense. Interesting mechanic... anyone want to get on those variables and test it out? ;)


^ sounds very interestering!

Re: Reload Suggestion

PostPosted: 10 Nov 2011, 18:31
by TheLastProject
kr1egsgott {l Wrote}:
Woah. Sounds cool, but then energy should be required for a reload for that to make any sense. Interesting mechanic... anyone want to get on those variables and test it out? ;)


^ sounds very interestering!

Nononononono
I need that energy to spam Impulses and random kicks.

Re: Reload Suggestion

PostPosted: 10 Nov 2011, 18:34
by GooshGoosh!
TheLastProject {l Wrote}:
kr1egsgott {l Wrote}:
Woah. Sounds cool, but then energy should be required for a reload for that to make any sense. Interesting mechanic... anyone want to get on those variables and test it out? ;)


^ sounds very interestering!

Nononononono
I need that energy to spam Impulses and random kicks.


Do not worry, the reload itself will take like 5% of your energy, the shots won't :D

Re: Reload Suggestion

PostPosted: 10 Nov 2011, 18:36
by Wazubaba
Why not just set it to be a var ? Then people could change the percentage at will :D

Re: Reload Suggestion

PostPosted: 10 Nov 2011, 19:49
by TheLastProject
Why not just NOT do this energy consumption thingy and keep it the way it is?

Re: Reload Suggestion

PostPosted: 10 Nov 2011, 23:52
by LuckyStrike-Rx
For the wire connection it's actually impossible (and certainly will ever be)
The weapon and hands are separated models with separated bones and vertex weight, so putting something that link both will looks really odd.
The wire would move independently from the hand and just follow the Gun. The only way to do it is to remove any animation from the hud hand... Which will make you look like a turret. It's funny cause I wanted to try something like this for the flamer, but I quicky understud that it's not possible (and also noticed that wire use alot of tris :) ) .

The other thing is that it would mean no reload animation possible, magazine reloading makes the reload time a bit more visual.

Something that can be done to 'explain' the unlimited ammo (which is not specially necessary) can be an ammo regenerator on the arms. When a magazine is empty, the hud hands clip it in the generator, and take a second one that is stocked (can be different for each weapon, like shell going out of the palm for shotgun). It would also require a second reload animation (that have to be added by quin) to alternate the magazine position in the generator.
The prob. with this is that it will require a full hud hand redesign, that is not planed for the moment.

Finally, it's a bit complicated and time consuming, I suppose new gun models, or new actor models will be more appreciate for the moment, isn't it ?

There's other stuff not realistic in the game like the pistol firing 5 bullet with 2 shell, but I don't think that matter that much.

Also, I don't think reload should drain impulse, as it's only there to balance unlimited ammo and forbid no stop spamming. Keeping the impulse for parkour is better IMO, but if it's a vars off in default gameplay I don't care much.

Re: Reload Suggestion

PostPosted: 11 Nov 2011, 18:26
by ZeroKnight
LuckyStrike-Rx {l Wrote}:For the wire connection it's actually impossible (and certainly will ever be) [ . . . ] (and also noticed that wire use alot of tris :) ) .

Thanks for the explanation, Lucky ^^ I've never done modelling (I would like to) so I wouldn't have known that. However I personally was really just having fun imagining the idea :)

LuckyStrike-Rx {l Wrote}:Finally, it's a bit complicated and time consuming, I suppose new gun models, or new actor models will be more appreciate for the moment, isn't it ?

I am very eagerly awaiting your new weapon model designs, actually ;) Especially the shotgun!

LuckyStrike-Rx {l Wrote}:There's other stuff not realistic in the game like the pistol firing 5 bullet with 2 shell, but I don't think that matter that much.

And the SMG firing similar to a scatter gun and expending 2 bullets ;P Or the fact that you can shoot a rocket from a hand held cylinder and not utterly destroy your wrist, forearm, etc. xP

LuckyStrike-Rx {l Wrote}:Also, I don't think reload should drain impulse, as it's only there to balance unlimited ammo and forbid no stop spamming. Keeping the impulse for parkour is better IMO

Agreed and agreed. It would be extremely silly for reloading to expend impulse, not to mention it would make advanced and complex maneuvers harder to perform. Plus, think about it. Even if it did use even 5% impulse, what would the point be? By the time you needed to use more impulse, that would already have, or be so extremely close to already recovering, the deduction would be negligible.