GameType: Deathball Clone [Questions]

Hey Guys,
I want to write a clone of a Mod/Gametype of an older game and was wondering about a few things.
What I found out so far is that there is no scripting language as you know it from many other FPS
in which game logic is written, instead you have to code it in c++ and compile yourself a binary.
There seems to be a way to have mods only server side.. at least it seemed like that upon reading
about that Zombie mod.
How powerful can server side gametypes be?
If my gametype will require client side changes as well I will have to distribute the modified binary. Is that correct?
Am I allowed to use the existing media files (models, sounds, textures, maps) for this mod? Even when I redistribute it
with the modified binary that includes my mod? Might it even be better to have _only_ my mod in the modified binary?
Should the binary be installed additionally to an existing RE install in the same directory?
Can you link me any ressources in how to start one an own gametype?
--Marenz
I want to write a clone of a Mod/Gametype of an older game and was wondering about a few things.
What I found out so far is that there is no scripting language as you know it from many other FPS
in which game logic is written, instead you have to code it in c++ and compile yourself a binary.
There seems to be a way to have mods only server side.. at least it seemed like that upon reading
about that Zombie mod.
How powerful can server side gametypes be?
If my gametype will require client side changes as well I will have to distribute the modified binary. Is that correct?
Am I allowed to use the existing media files (models, sounds, textures, maps) for this mod? Even when I redistribute it
with the modified binary that includes my mod? Might it even be better to have _only_ my mod in the modified binary?
Should the binary be installed additionally to an existing RE install in the same directory?
Can you link me any ressources in how to start one an own gametype?
--Marenz