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Re: Comparative screenshots of old BF & new RE (Progress...

PostPosted: 27 Oct 2011, 02:03
by LuckyStrike-Rx
You don't have to please everyone :) If you do things for a reason,you don't have to comeback on them.
I also enjoyed multi-team back in time, but maybe it's not a good idea to re-implement removed feature, or you may end in a loop of I want this, no I hate it finally, etc.

Re: Comparative screenshots of old BF & new RE (Progress...

PostPosted: 27 Oct 2011, 02:59
by inpersona64
LuckyStrike-Rx {l Wrote}:You don't have to please everyone :) If you do things for a reason,you don't have to comeback on them.
I also enjoyed multi-team back in time, but maybe it's not a good idea to re-implement removed feature, or you may end in a loop of I want this, no I hate it finally, etc.

Yeah i guess. That's the reason I spend the other half of my time playing Battlefield. For the Squad Deathmatches. :D
qreeves {l Wrote}:
Ulukai {l Wrote}:+1, count me in! Why was it ever removed anyway?

Multi-team games back in the days of BF played more like free-for-all, and RE now is even more fast paced than the game was back then. I'm still not entirely sure this would be any different (and it requires we take a new look at the way we make maps, many are two-sided, not four). Poll it maybe?

A poll would be nice. Just to see if there are any likeminded people in the forums. You don't have to put it back in your game if you don't want to tho. :) I do happen to favorite Keystone because it is four sided. But that's like only one map out of like 33 :lol:

Re: Comparative screenshots of old BF & new RE (Progress...

PostPosted: 27 Oct 2011, 06:59
by Ulukai
I agree that we need more maps that support multi before implementing this. If it is ever re-introduced, it should be thought over thoroughly. I was just asking why and not trying to convince you, it was out of curiousity and I agree with Lucky. However... multi is a unique feature that other FPS don't do so maybe the game could benefit from it if we do it right?

Re: Comparative screenshots of old BF & new RE (Progress...

PostPosted: 27 Oct 2011, 07:24
by inpersona64
Ulukai {l Wrote}:I agree that we need more maps that support multi before implementing this. If it is ever re-introduced, it should be thought over thoroughly. I was just asking why and not trying to convince you, it was out of curiousity and I agree with Lucky. However... multi is a unique feature that other FPS don't do so maybe the game could benefit from it if we do it right?

Perhaps there is a right way to do it without making it seem like a free-for-all..? :D Could just allow multi to just work with certain mutators, the same way instagib only works with certain mutators. I know that in Squad Deathmatch, from Battlefield, the idea of teamwork is what makes it so popular. Possibly reward teams for doing such things as saving them from a death or something like that. But idk.

Re: Comparative screenshots of old BF & new RE (Progress...

PostPosted: 06 Nov 2011, 17:11
by TheLastProject
I must honestly admit that some of the weapons look better in the Blood Frontier version. At very least the character model seems to look normal, the hands that are holding a weapon on my screen look pretty badly designed. Must admit that both the menu and the maps have improved a lot though, no doubt possible there.

Re: Comparative screenshots of old BF & new RE (Progress...

PostPosted: 07 Nov 2011, 13:44
by LuckyStrike-Rx
The hand in RE have some problem (needs a new rig and better models/texture) but It look like hands
In bf It's are to see if it's hand. Also, I guess we all miss the good old BF animation :
http://www.youtube.com/watch?v=e3QS3U26Zzk

However, I liked the rifle/shotgun sound.

For the model, I prefer RE flamer, plasma, and new pistol

I wonder if the side scrolling version is still planned for RedEclipse?