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Where can I find custom files?

Posted:
10 Sep 2011, 13:33
by rocknroll237
Hi Guys,
This may seem like a silly question, but where can I find custom weapons, maps, mods, etc? Are they all at Quadropolis?
Thanks,
Cam
Re: Where can I find custom files?

Posted:
10 Sep 2011, 14:52
by fluxord
Re: Where can I find custom files?

Posted:
11 Sep 2011, 00:20
by rocknroll237
Cheers. How come there are only 4 items here:
http://wazu.eocore.org/mods/?
Anyone else know of any good websites?
Re: Where can I find custom files?

Posted:
11 Sep 2011, 04:02
by qreeves
RE is pretty new for most people, there aren't a lot of mods really. Typically anything of great value gets included in the main branch somehow anyway

Re: Where can I find custom files?

Posted:
11 Sep 2011, 05:38
by Phy83r0pt1k
Thats because we just barely got that. Same for our forums. Eventually all of Wazu's maps are planned to end up there as well as variable mods, and previews and sounds.
Re: Where can I find custom files?

Posted:
11 Sep 2011, 12:41
by rocknroll237
Thanks for the replies.
I've seen quite a few cool looking maps on Quadropolis, but like you said, there aren't many mods or custom files out there at the mo.

Re: Where can I find custom files?

Posted:
11 Sep 2011, 20:43
by orbitaldecay
rocknroll237 {l Wrote}:Thanks for the replies.
I've seen quite a few cool looking maps on Quadropolis, but like you said, there aren't many mods or custom files out there at the mo.

Well, start working on some

Re: Where can I find custom files?

Posted:
12 Sep 2011, 13:57
by rocknroll237
I've never made custom content before, but I know how to use Gimp and could create custom textures...

Re: Where can I find custom files?

Posted:
12 Sep 2011, 14:10
by Phy83r0pt1k
Its actually not nearly as hard as people think when it comes ot mapping and modeling, and many desired mods are possible with variables and cubescript alone, however to do any serious modding you will need at least basic knowledge of C++. C++ can be learned in 7 days though.
Re: Where can I find custom files?

Posted:
12 Sep 2011, 23:13
by orbitaldecay
Phy83r0pt1k {l Wrote}:C++ can be learned in 7 days though.
You're a much faster learner than I was

Re: Where can I find custom files?

Posted:
13 Sep 2011, 08:19
by kr1egsgott
Sure, the "grammar", but not the "vocabulary".
Re: Where can I find custom files?

Posted:
14 Sep 2011, 11:03
by Ulukai
rocknroll237 {l Wrote}:I've never made custom content before, but I know how to use Gimp and could create custom textures...

I'd say do it! Maybe ask Qreeves about what type of textures they need the most at this moment, I'm sure he can get you started.
Re: Where can I find custom files?

Posted:
16 Sep 2011, 20:26
by 4rson
If custom textures such as the wazu texture pack are used in a map, is it possible for other clients to receive the required files when connecting to the server, or do they need to download everything separately?
Re: Where can I find custom files?

Posted:
17 Sep 2011, 00:37
by qreeves
4rson {l Wrote}:If custom textures such as the wazu texture pack are used in a map, is it possible for other clients to receive the required files when connecting to the server, or do they need to download everything separately?
They need to be downloaded separately, RE only transfers the map cfg, screenshot and map file itself.
Re: Where can I find custom files?

Posted:
17 Sep 2011, 04:47
by inpersona64
qreeves {l Wrote}:4rson {l Wrote}:If custom textures such as the wazu texture pack are used in a map, is it possible for other clients to receive the required files when connecting to the server, or do they need to download everything separately?
They need to be downloaded separately, RE only transfers the map cfg, screenshot and map file itself.
Hey quin, do extra texture packs make the game take longer to load?
Re: Where can I find custom files?

Posted:
17 Sep 2011, 06:28
by qreeves
inpersona64 {l Wrote}:Hey quin, do extra texture packs make the game take longer to load?
Not on first start, the only instance loading times will be increased is when they're actually loaded into memory by something requesting it (eg. a map, or a model, etc). There's no garbage collection in Cube 2, so once something is loaded it stays loaded until the game is shut down. Play for long enough with a video card short on VRAM and the game will crash (I had this happen in Sauerbraten on an old Intel GMA chipset).