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Apocalyptic needs hoster

PostPosted: 09 Sep 2011, 12:06
by kr1egsgott
Hi,


I started this just to try out what is possible,
but to my amazement people seems to like it.

However, I run this server on my personal computer and I can't run it 24/7.
It really sucks to say things like "Sorry dudes, server shuts down now - leafe or kick"...

I would really love it when someone has the time, the ressources and the willing to host this mad stuff.

Video:

http://www.youtube.com/watch?v=h3bFFDHwtVE

Downloads:
Server-Configs (Init & Exec)
http://mictes.de/redeclipse/download/kr ... onfigs.zip
Apocalyptic map (My first map lol)
http://mictes.de/redeclipse/download/kr ... ic-map.zip


Please use this only if you really want to host this or for inspiration.
With the map you can do everything you want , but don't forget to credit me.
And note that this is still not completely finished yet, for sure there will be some details changed over time.

You can try it out live on the "--- APOCALYPTIC SERVER ---", when you're lucky it's online...

greets

Re: Apocalyptic needs hoster

PostPosted: 09 Sep 2011, 12:46
by qreeves
kr1egsgott {l Wrote}:Modified reserver.exe (needet for weapon-colours)

Why would you need to modify the server binary for that?

Re: Apocalyptic needs hoster

PostPosted: 09 Sep 2011, 13:04
by kr1egsgott
First of all: the colour variable exists, but it is not documented.
Main Reason is: it only changes the weapon-colour, but not the projectile-colour (tried with shotgun)

Re: Apocalyptic needs hoster

PostPosted: 09 Sep 2011, 13:13
by qreeves
kr1egsgott {l Wrote}:First of all: the colour variable exists, but it is not documented.

Lots of variables are that way, I just add so much stuff I get lazy with the documentation.

kr1egsgott {l Wrote}:Main Reason is: it only changes the weapon-colour, but not the projectile-colour (tried with shotgun)

There's three different colour control variables:
<weap>colour - controls the interface colour of the weapon. eg. riflecolour 0xFF0000 = red rifle
<weap>partcol[1|2] - controls the particle colour for each firing action. eg. shotgunpartcol2 0x00FF00 = green shotgun secondary particles
<weap>explcol[1|2] - controls the explosion colour for each firing action. eg. rocketexplcol1 0xFF00FF = purple rocket primary explosions
The last two accept three negative values for using a random builtin pulse colour: -1 = dark fire colours, -2 = bright fire colours, -3 = disco colours

Re: Apocalyptic needs hoster

PostPosted: 09 Sep 2011, 13:33
by kr1egsgott
Whuuut?
I uploaded the new serverexec and updated the first post.
Sorry for beeing some annoying smartarse, but these should be really documented somewhere.

anyways, thx for info!

Re: Apocalyptic needs hoster

PostPosted: 09 Sep 2011, 15:04
by qreeves
No problem. If in doubt, ask, I'm helpful and friendly enough. I want people to know these things too. Was waiting for people to get really experimental with the variables :)

Re: Apocalyptic needs hoster

PostPosted: 10 Sep 2011, 05:05
by orbitaldecay
This is really cool. I've tinkered with the weapon variables some as well, and its nice to see someone seriously working on a weapons mod. I have a dedicated box that I'm running several servers on currently, and I may be interested in hosting your project. I'd like to take a better look at it and spend some time testing out the feel. Shoot me an e-mail (orbitaldecay@gmail.com) so we can get together and play a few rounds on it :) I'm free for the next couple days.

Re: Apocalyptic needs hoster

PostPosted: 10 Sep 2011, 09:00
by fluxord
qreeves {l Wrote}:
kr1egsgott {l Wrote}:Main Reason is: it only changes the weapon-colour, but not the projectile-colour (tried with shotgun)

There's three different colour control variables:
<weap>colour - controls the interface colour of the weapon. eg. riflecolour 0xFF0000 = red rifle
<weap>partcol[1|2] - controls the particle colour for each firing action. eg. shotgunpartcol2 0x00FF00 = green shotgun secondary particles
<weap>explcol[1|2] - controls the explosion colour for each firing action. eg. rocketexplcol1 0xFF00FF = purple rocket primary explosions
The last two accept three negative values for using a random builtin pulse colour: -1 = dark fire colours, -2 = bright fire colours, -3 = disco colours

I've been tinkering with the variables also, but these are nice to know. LOLed at the "disco" plasma gun.
{l Code}: {l Select All Code}
sv_plasmaspeed1 1200
sv_plasmaradelay1 200
sv_plasmadamage1 24

These 3 make a little more useful plasma gun :)

BTW, what's happening with the league mutator vars? Do you have a balanced version for all weapons yet?
Not to be an annoying ***hole, but I think that the <weapon>league* vars would be better like [u]<classname>league*[u], where <classname> affects the weapons that class has. Just saying.

Re: Apocalyptic needs hoster

PostPosted: 10 Sep 2011, 09:04
by qreeves
Plasma has already been amped in SVN. Much along the lines you're suggesting :)

Re: Apocalyptic needs hoster

PostPosted: 10 Sep 2011, 09:12
by fluxord
qreeves {l Wrote}:Plasma has already been amped in SVN. Much along the lines you're suggesting :)

Nice :D
What about league for the next release?

Re: Apocalyptic needs hoster

PostPosted: 10 Sep 2011, 09:17
by qreeves
fluxord {l Wrote}:What about league for the next release?

I'd really love some help on this one. It's too much for me to handle figuring out all the details, and I was honestly considering dropping the idea to focus on core gameplay mechanics.

Re: Apocalyptic needs hoster

PostPosted: 10 Sep 2011, 09:55
by fluxord
qreeves {l Wrote}:
fluxord {l Wrote}:What about league for the next release?

I'd really love some help on this one. It's too much for me to handle figuring out all the details, and I was honestly considering dropping the idea to focus on core gameplay mechanics.

Getting a balanced vars for all weapons is kind of hard. 10 weapons x 5 league vars = 50 vars to balance :shock:
I don't know how you implemented it, but could it be possible to have a class/type system where the league vars are applied to a class member not to weapons, much like this example "soldier" class:
{l Code}: {l Select All Code}
soldierleaguehealth
soldierleaguescale
soldierleaguespeed
soldierleaguetraits
soldierleagueweight

And let the class have 2 or 3 preselected weapons (like SMG & Shotgun for a Soldier, etc...).
This way you end up having less vars (and more success to balance them, I think).
I've posted this idea before here, but don't know if this is possible to implement...

tl;dr - I can help with tweaking the vars & giving ideas... so maybe the safest is to just drop it off for a little while :lol:

Re: Apocalyptic needs hoster

PostPosted: 10 Sep 2011, 12:46
by kr1egsgott
viewtopic.php?f=53&t=1963
Hmm, hard to decide what's better? host it as a server or integrate it as a mutator?

Re: Apocalyptic needs hoster

PostPosted: 10 Sep 2011, 13:02
by inpersona64
kr1egsgott {l Wrote}:http://forum.freegamedev.net/viewtopic.php?f=53&t=1963
Hmm, hard to decide what's better? host it as a server or integrate it as a mutator?

Now that I think about it, if it were a mutator, anyone could host. But I guess that would all come down to whether Quin wants to put it in his game. Anyone who has played Apocalyptic knows that it's pretty awesome. If it did end up being a mutator, what would it be called? I know what it probably couldn't be added to the gametype along with things like Insta seeing as the 'mutator' is basically arena mode anyway lol!

Re: Apocalyptic needs hoster

PostPosted: 10 Sep 2011, 14:58
by kr1egsgott
BTW: the files I linked to will be always updated to the latest bleeding-edge version.

Re: Apocalyptic needs hoster

PostPosted: 10 Sep 2011, 18:47
by orbitaldecay
inpersona64 {l Wrote}:
kr1egsgott {l Wrote}:http://forum.freegamedev.net/viewtopic.php?f=53&t=1963
Hmm, hard to decide what's better? host it as a server or integrate it as a mutator?

Now that I think about it, if it were a mutator, anyone could host. But I guess that would all come down to whether Quin wants to put it in his game. Anyone who has played Apocalyptic knows that it's pretty awesome. If it did end up being a mutator, what would it be called? I know what it probably couldn't be added to the gametype along with things like Insta seeing as the 'mutator' is basically arena mode anyway lol!


I don't think it really fits in as a mutator. All of the mutators in the game offer something unique that cannot be achieved by tweaking variables alone. As far as I can tell, this is a variable mod, yes? If so, seems more appropriate to host it as a server.

Re: Apocalyptic needs hoster

PostPosted: 11 Sep 2011, 03:11
by qreeves
orbitaldecay {l Wrote}:I don't think it really fits in as a mutator. All of the mutators in the game offer something unique that cannot be achieved by tweaking variables alone. As far as I can tell, this is a variable mod, yes? If so, seems more appropriate to host it as a server.

Yeah, while it is indeed cool, these are the types of things I believe are better off left as server mods (this is why I gave you all this wonderful ability!). One problem with apocalyptic is increased amount of bandwidth and processing power necessary; by speeding everything up you're also exponentially increasing the number of projectiles, shot events, destroy events, hit events, etc.

Re: Apocalyptic needs hoster

PostPosted: 11 Sep 2011, 09:56
by kr1egsgott
orbitaldecay decided to host it!
The Apocalyptic Server ist running 24/7 now!
THANK YOU VERY MUCH!!!
:)

Re: Apocalyptic needs hoster

PostPosted: 12 Sep 2011, 01:00
by ZeroKnight
That's because orbital has plenty of resources, and is a great guy :P
Great job, guys ^^

Re: Apocalyptic needs hoster

PostPosted: 12 Sep 2011, 06:20
by orbitaldecay
ZeroKnight {l Wrote}:That's because orbital has plenty of resources, and is a great guy :P
Great job, guys ^^


:heart:

Re: Apocalyptic needs hoster

PostPosted: 04 Oct 2011, 00:46
by headcheese3
Hello.
I just found the server yesterday and am now addicted... >.> How could I get the mod? I would really like to practice offline since it is difficult to get a decent internet connection most of the day.

Re: Apocalyptic needs hoster

PostPosted: 04 Oct 2011, 17:33
by ZeroKnight
I don't know if it would work, but you could try joining the server, and using:
{l Code}: {l Select All Code}
writevars <somefile>

and then check your RE home folder and see if you have all of the weapon vars :P

Re: Apocalyptic needs hoster

PostPosted: 04 Oct 2011, 21:16
by kr1egsgott
yes, writevars will do the job.

Re: Apocalyptic needs hoster

PostPosted: 05 Oct 2011, 04:07
by headcheese3
Ooh, thanks.

Re: Apocalyptic needs hoster

PostPosted: 06 Oct 2011, 09:01
by headcheese3
Uh... are they in a folder or is just called Makefile under the folder src? I can't find it, might try again tomorrow.