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Weapon variables for servers

PostPosted: 08 Sep 2011, 08:24
by |EXP|KillaZ
Could someone please show me an example of how you would use weapon variables in the servexec.cfg?

I tried

{l Code}: {l Select All Code}
sv_riflehitpush[5000|5000]


but it didn't work for my server.

Re: Weapon variables for servers

PostPosted: 08 Sep 2011, 10:11
by kr1egsgott
sv_riflehitpush1 5000
sv_riflehitpush2 5000

I was confused too ;)

PS: You can save variables ingame by typing /writevars FILENAME.cfg
You'll find the file in Documents/My Games/Red Eclipse/FILENAME.cfg
If you want to use this variables don't forget to add sv_ before them.

Re: Weapon variables for servers

PostPosted: 10 Sep 2011, 13:19
by |EXP|KillaZ
Ahhhhh thank you! :D

Also do you know how to make it so the corpses stay in the game longer before they disappear?

Re: Weapon variables for servers

PostPosted: 11 Sep 2011, 03:05
by qreeves
|EXP|KillaZ {l Wrote}:Ahhhhh thank you! :D

Also do you know how to make it so the corpses stay in the game longer before they disappear?

This is dependant on spawndelay or instadelay, the fade is timed to them. This is because I believe you should never see your own corpse in the field.