Page 1 of 1

Competitive: Clan Matches and Such

PostPosted: 21 Aug 2011, 04:24
by inpersona64
So in a server today, I heard someone ask about competitive gametypes+mutators. I thought this would be an interesting topic to discuss. Might I add competitive maps for clan matches and other official scrims?

So far, I saw people generally agree that instagib+(anything) was definitely competitive. I added arena+ctf.
Maps that people agree with that are competitive are Linear and Ghost.

Add your ideas for competitive maps and gametype+mutator combinations. I know we only have like 4 or 5 legit clans in this game, but this is definitely something to think about so clans can actually have a focus.

Re: Competitive: Clan Matches and Such

PostPosted: 21 Aug 2011, 15:13
by Stiva
Tribal+CTF is pretty competitive. The flag positions and the central valley are very defensible, but the alternate routes leave plenty of room for effective assaults.

Re: Competitive: Clan Matches and Such

PostPosted: 21 Aug 2011, 17:29
by orbitaldecay
I've really enjoyed the last few instagib/CTF matches I've played. I also played a CTF/surivor/arena match last night that I thought was particularly interesting. That with defend would be seriously cool I think.

Re: Competitive: Clan Matches and Such

PostPosted: 21 Aug 2011, 17:34
by fawstoar
Bomber ball on Dropship. Try it.

Re: Competitive: Clan Matches and Such

PostPosted: 22 Aug 2011, 00:16
by inpersona64
orbitaldecay {l Wrote}:I've really enjoyed the last few instagib/CTF matches I've played. I also played a CTF/surivor/arena match last night that I thought was particularly interesting. That with defend would be seriously cool I think.

Survivor is well underplayed but can get very exciting. Something more fastpaced than Arena-Survivor CTF would be Instagib-Survivor CTF. I agree that Survivor should be implemented with CTF because it would lessen 'camping'.

A map that was well played that I think can be considered a competitive map was Keystone. It's pretty symmetrical, medium size, great for 2v2 up to 6v6. Quick DTF would work on that map but I normally never vote for it. I did it once with bots in the RE Beta. Its ok. Keystone might be my favorite map next to Echo, which I can't consider incredibly competitive not because of it's size but because it seems too simple to me. I still love that map tho for arena ctf 4v4s :D

Re: Competitive: Clan Matches and Such

PostPosted: 22 Aug 2011, 04:08
by Stiva
I just had the pleasure of experiencing what I will call "Lewis Carroll's RedEclipse": Team-Hover-Instagib-Ballistic-Resize-Vampire CTF on Forge (quite appropriately, one of the more effective players admitted to being stoned). That may sound like a randumb combination of mutators, but there's a surprising amount of tactics involved, namely with being careful as to how many kills you make. If you become very large, you can perhaps survive a hit and jump all the way from the flag back to your base, but you're also a bigger target and will not be able to fit through doorways if you miss your jump. I dunno, there's something romantic about hopping around an oddly industrial castle complex at the speed of sound while rockets are going off all around you.

Re: Competitive: Clan Matches and Such

PostPosted: 22 Aug 2011, 04:57
by inpersona64
Stiva {l Wrote}:I just had the pleasure of experiencing what I will call "Lewis Carroll's RedEclipse": Team-Hover-Instagib-Ballistic-Resize-Vampire CTF on Forge (quite appropriately, one of the more effective players admitted to being stoned). That may sound like a randumb combination of mutators, but there's a surprising amount of tactics involved, namely with being careful as to how many kills you make. If you become very large, you can perhaps survive a hit and jump all the way from the flag back to your base, but you're also a bigger target and will not be able to fit through doorways if you miss your jump. I dunno, there's something romantic about hopping around an oddly industrial castle complex at the speed of sound while rockets are going off all around you.

Wait! I'm not sure i follow..if its Instagib-Ballistic, why is Vampire needed? lol

Re: Competitive: Clan Matches and Such

PostPosted: 22 Aug 2011, 05:02
by Stiva
Without vampire, you wouldn't get more HP after you frag, so you wouldn't grow larger and faster.

Vampire+Resize+Instagib is a less explosive (and therefore less fun) version of this.

Re: Competitive: Clan Matches and Such

PostPosted: 22 Aug 2011, 07:43
by fluxord
inpersona64 {l Wrote}:So far, I saw people generally agree that instagib+(anything) was definitely competitive. I added arena+ctf.
Maps that people agree with that are competitive are Linear and Ghost.

Linear is only competitive for CTF and maybe for DTF, because with Instagib+(anything) it gets too boring (you know: campity-campy-camp :p).
Ghost is A-OK.

Stiva {l Wrote}:Tribal+CTF is pretty competitive. The flag positions and the central valley are very defensible, but the alternate routes leave plenty of room for effective assaults.

+1, best played with lots of people maybe 6v6 or more.

Stiva {l Wrote}:Team-Hover-Instagib-Ballistic-Resize-Vampire CTF

Seriously, WTF! :lol:

fawstoar {l Wrote}:Bomber ball on Dropship. Try it.

*dropship=dropzone. I have played this too, it can get pretty competitive.

orbitaldecay {l Wrote}:I also played a CTF/surivor/arena match last night that I thought was particularly interesting. That with defend would be seriously cool I think.

inpersona64 {l Wrote}:Survivor is well underplayed but can get very exciting. Something more fastpaced than Arena-Survivor CTF would be Instagib-Survivor CTF. I agree that Survivor should be implemented with CTF because it would lessen 'camping'.

I like Survivor too... IMHO Survivor+Arena is the best, somehow it reminds me of Counter-Strike :D. If League gets finished, maybe a Survivor+League would be fun to play.
Also a TDM+Arena+Onslaught+Survivor is fun. However DTF+Survivor is not possible to play.


Here is my (biased & personal :p) list of competitive maps for modes:
  • TDM: bath, error, lab, facility, longestyard, processing, panic, spacetech, ubik.
  • CTF: center, deli, depot, forge, ghost, linear, nova, stone, tribal.
  • DTF: facility, forge, foundation, ghost, lab, processing, wet, venus.
  • BB: depot, dropzone, futuresport.
bold+italics = my favorites

(also, worth noting that the textures on forge are way better now on RE 1.1 than on 1.0)

Re: Competitive: Clan Matches and Such

PostPosted: 22 Aug 2011, 15:03
by inpersona64
fluxord {l Wrote}:
Here is my (biased & personal :p) list of competitive maps for modes:
  • TDM: bath, error, lab, facility, longestyard, processing, panic, spacetech, ubik.
  • CTF: center, deli, depot, forge, ghost, linear, nova, stone, tribal.
  • DTF: facility, forge, foundation, ghost, lab, processing, wet, venus.
  • BB: depot, dropzone, futuresport.
bold+italics = my favorites)

Thats alotta maps for each gametype! :shock: I'm hoping to get a narrow list, maybe 3 to 4 maps for each gametype. The popular ones I guess. I'll pretty much play Arena-TDM on anything as long as there's the right number of players.

Re: Competitive: Clan Matches and Such

PostPosted: 22 Aug 2011, 15:09
by fluxord
inpersona64 {l Wrote}:Thats alotta maps for each gametype!

You clearly didn't read this part:
fluxord {l Wrote}:biased & personal :p

Also I did mark my favorites in bold+cursives... So it's not so much really ;)

Re: Competitive: Clan Matches and Such

PostPosted: 22 Aug 2011, 18:33
by inpersona64
fluxord {l Wrote}:
inpersona64 {l Wrote}:Thats alotta maps for each gametype!

You clearly didn't read this part:
fluxord {l Wrote}:biased & personal :p

Also I did mark my favorites in bold+cursives... So it's not so much really ;)

You clearly jumped to conclusions. I only stated what I was looking for in reference to what you posted. I'm not asking YOU directly to narrow your list. :lol:

Re: Competitive: Clan Matches and Such

PostPosted: 22 Aug 2011, 19:01
by fluxord
Oh, sorry then I misundertood you.
The maps that I posted are the ones that I found out to be more interesting (for me) in their respective modes.
Also I didn't add those tiny maps (like echo), because I find them too plain. Furthermore, my choices for DTF were those maps that have multiple flags do Defend (not only 2). What I yet have to see, is people playing DTF on facility which is quite a good map for that mode. Lab is also excellent for DTF.

Re: Competitive: Clan Matches and Such

PostPosted: 22 Aug 2011, 19:45
by fawstoar
Hahaha yeah I meant dropzone, not dropship. It's a great competitive Bomber-Ball map IF your teammates are willing to actually cover the guy going for the bomb... otherwise it can become really one sided (one team gets a billion goals, the other gets a billion kills) -.-

Here is my (biased & personal ) list of competitive maps for modes:
TDM: bath, error, lab, facility, longestyard, processing, panic, spacetech, ubik.
CTF: center, deli, depot, forge, ghost, linear, nova, stone, tribal.
DTF: facility, forge, foundation, ghost, lab, processing, wet, venus.
BB: depot, dropzone, futuresport.
bold+italics = my favorites


What is longestyard doing in the TDM list? It doesn't have SIDES, so the teams are spawned randomely... longestyard is in my opinion the best map for a rousing vanilla deathmatch, and it works well for 1v1 as well... but TDM? It's just not compatible.

Re: Competitive: Clan Matches and Such

PostPosted: 22 Aug 2011, 19:54
by inpersona64
fluxord {l Wrote}:What I yet have to see, is people playing DTF on facility which is quite a good map for that mode.

+1 I like DTF on big maps. And I think i've only played DTF on Facility once. Should definitely be voted for more often.

fawstoar {l Wrote}:It's a great competitive Bomber-Ball map IF your teammates are willing to actually cover the guy going for the bomb... otherwise it can become really one sided (one team gets a billion goals, the other gets a billion kills) -.-

This is just a thought, is it possible to play BomberBall like any other sports game that has balls? In your opinion, would it be effective to pass the ball if you are in trouble, like in basketball? I'd love to spectate a game like that.

In fact, like a medieval bomberball match where you can only melee and people have to play offensive or defensive whether or not they have the ball. When the ball is scored, match resets and everyone has to run towards the ball spawn from their spawn again. IDK, just a thought. :lol:

Re: Competitive: Clan Matches and Such

PostPosted: 22 Aug 2011, 21:18
by fluxord
fawstoar {l Wrote}:What is longestyard doing in the TDM list? It doesn't have SIDES, so the teams are spawned randomely... longestyard is in my opinion the best map for a rousing vanilla deathmatch, and it works well for 1v1 as well... but TDM? It's just not compatible.

The maps for TDM doesn't need to have a symmetrical layout (have sides). longestyard (as other non-symmetrical maps) can be quite fun when playing on TDM. Most other games I played didn't have them either symmetrical (I recall UT3, Doom 3, Quake 4, etc).
Symmetrical maps are far better used for CTF, and BB (maybe DTF too).