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AUDIO FUNCTIONS?

PostPosted: 12 Aug 2011, 20:15
by rocknroll237
Hi Guys...

Just curious as to what these audio functions do:

Sound channels;
Sound frequency;
Sound Buffer Length;
Mumble Positional audio.

Also, what should they be set to by default?

Thanks,

Cam :-)

Re: AUDIO FUNCTIONS?

PostPosted: 12 Aug 2011, 20:47
by inpersona64
I can tell you what sound channels are. Depending on what kind of sound card you have, thats how you choose which Sound Channels to use. If you have 5.1 Surround Sound Audio, you probably shouldn't go higher than 6 channels. If you have 7.1 sound audio card, don't go higher than 8. And if you have a room full of speakers attacthed to the back of your computer (like 50)...well, you get the idea. You generally shouldn't have to go higher than 8 for a full fledged HTPC. Regular computers may use 5.1 channel like mines so I use 6 channels.

By default, most computers use a sound frequency of 44,100, but there are some that go up to 48,000. Anyway, Red Eclipse supports up to 44100 at the moment. And older computers might want to use possibly 22,050.

Re: AUDIO FUNCTIONS?

PostPosted: 13 Aug 2011, 12:42
by rocknroll237
Ok... By default though, the sound channels thingy is at 32 (should I lower it? - I have a 7.1 soundcard)
Also, what does mumble positional audio thingy do?

Thanks :-)

Re: AUDIO FUNCTIONS?

PostPosted: 13 Aug 2011, 13:41
by inpersona64
If it starts at 32, you can leave it there. It will still be effective. It's like having having one speaker with an audio track that has two channels. It will still sound through mono. It just won't be dynamic.

Mumble positional audio i left turned on because I believe it has something to do with sound depth. You know how there are those guys who play COD on youtube who use headsets and 'sound whore' or use their ears to here where people are on the map? I think that's what that option was trying to get at. Idk. I like using my headset to find people. So I left it on.

Re: AUDIO FUNCTIONS?

PostPosted: 14 Aug 2011, 01:22
by srbs
Mumble positional audio posistions your voice relative to where you are in the game with respect to others who are listening in. (Unless I'm mistaken)

srbs

Re: AUDIO FUNCTIONS?

PostPosted: 14 Aug 2011, 02:11
by qreeves
srbs {l Wrote}:Mumble positional audio posistions your voice relative to where you are in the game with respect to others who are listening in. (Unless I'm mistaken)

100% correct :)

Re: AUDIO FUNCTIONS?

PostPosted: 14 Aug 2011, 16:42
by rocknroll237
Thanks for the replies everyone :-)
If I have a 5.1 setup but a 7.1 soundcard, what should the channels be set to? 8 sound channels or 6?

Re: AUDIO FUNCTIONS?

PostPosted: 14 Aug 2011, 23:16
by srbs
I would say 6 because that is what you have. But then again, I'm no sound guy.

Re: AUDIO FUNCTIONS?

PostPosted: 15 Aug 2011, 01:37
by qreeves
Oh, I should mention that in this case, sound channels does not mean the number of speakers you have. This simply sets the number of software mixing channels SDL can use (so the only real limiting factor is processing power). Sorry :p