qreeves {l Wrote}: Currently, League is set up to bind a player to a specific weapon type, so there are league variables for each weapon that influence the player.
IMHO, I think that the League mutator currently is much like "Arena with physics", which isn't bad, but it is hard to make a good balanced gameplay that way (you know there are 9 weapons... which means 9 classes!).
So, I thought that instead of allowing the player to pick up one weapon (which determines the class/physics), why not do the opposite?
Allow the player to choose a Class/Type/Race/"Whatever" from a list, and that determines which weapons/abilities/physics the player will have (just like
John_III pointed out in the very first post
in the Team Fortress mod).
As an example of this, I created the following classes show-off example in a very similar to other games like Battlefield, TF, etc., way.
Just to see how the classes could be arranged:

On the example are 4 classes which all use 2 weapons and have unique abilities/physics...
This is just an idea to show off, there could be more classes actually.
But IMHO, I think the Classes/Type pickup menu is more intuitive than the opposite of choosing a weapon.
- Classes --> determine your weapons/abilities.
- Weapons --> determine your abilities?