qreeves {l Wrote}:Well, like a lot of things in RE, I'm hesitant to write any docs for it due to the ever-changing nature of the game, especially for an in-progress feature. We can discuss it here however, and I can give you the info you need.
Currently, League is set up to bind a player to a specific weapon type, so there are league variables for each weapon that influence the player.
<weap>leaguetraits - the traits the player inherits, bit field. Current traits:
- TRAIT_HOVER = 1 (Can use hover pack)
- TRAIT_IMPULSE = 2 (Can use impulse moves)
- TRAIT_BURNRES = 4 (Is burn resistant)
- TRAIT_BLEEDRES = 8 (Is bleed resistant)
<weap>leaguehealth - the multiplier of spawnhealth the player gets, floating point. (eg. 1.5 * 100hp = 150hp)
<weap>leagueweight - the multiplier of the default weight the player gets, floating point. (eg. 0.75 * 100kg = 75kg)
<weap>leaguespeed - the multiplier of the default speed the player gets, floating point. (eg. 1.25 * 100kph = 125kph)
<weap>leaguescale - the multiplier of the default size the player gets, floating point. NOTE: this influences weight and speed. (eg. 0.5 = 50kg and 50kph)
tallness | fatness | speed
-----------+---------------+--------------
0.50 | 50 kg | 50 kph
0.75 | 75 kg | 75 kph
1.00 | 100 kg | 100 kph
1.50 | 150 kg | 150 kph
2.00 | 200 kg | 200 kph
3.00 | 300 kg | 300 kph
4.00 | 400 kg | 400 kph
... | ... | ...
-----------+---------------+--------------
qreeves {l Wrote}: Currently, League is set up to bind a player to a specific weapon type, so there are league variables for each weapon that influence the player.
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