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CONSOLE COMMAND LIST

PostPosted: 09 Jul 2011, 08:47
by nikolino
May someone post a complete list?

Thanks!

Re: CONSOLE COMMAND LIST

PostPosted: 12 Jul 2011, 21:10
by Kitsune
One was already posted a while back: http://pastebin.com/u/srbs

Re: CONSOLE COMMAND LIST

PostPosted: 16 Jul 2011, 10:00
by ZeroKnight
Speaking of which, what's that second column for in the Command list?

Re: CONSOLE COMMAND LIST

PostPosted: 20 Jul 2011, 06:03
by srbs
@ZeroKnight: It's the argument types for each command. They can be a bit confusing, maybe I'll make an edit sometime.

Re: CONSOLE COMMAND LIST

PostPosted: 20 Jul 2011, 11:13
by sireus
It's quite simple.
integer: should be self-explanatory
float: non-integral number, e.g. 3.4
string: sequence of characters, e.g. test

Re: CONSOLE COMMAND LIST

PostPosted: 22 Jul 2011, 02:59
by ZeroKnight
Oh! I didn't know they were arguments. It makes sense now :P

Re: CONSOLE COMMAND LIST

PostPosted: 22 Jul 2011, 06:06
by srbs
@sireus True, until you see the e, t, D, C, V, 1, 2.

Re: CONSOLE COMMAND LIST

PostPosted: 20 Oct 2011, 18:36
by Dan the Man
I don't see any commands to do with water. There were /water, /lava, etc....
Unless you didn't include editing controls?

Re: CONSOLE COMMAND LIST

PostPosted: 21 Oct 2011, 05:17
by srbs
Dan the Man {l Wrote}:I don't see any commands to do with water. There were /water, /lava, etc....
Unless you didn't include editing controls?


I actually only included built-in commands, not anything in stdlib.cfg, engine.cfg, etc.
When 1.2 comes out, I'll go ahead and add them to the list.

Now, I was thinking about categorizing commands & variables (especially server & non-server). Anybody want to help/guide me a little?

srbs

Re: CONSOLE COMMAND LIST

PostPosted: 21 Oct 2011, 17:28
by ZeroKnight
srbs {l Wrote}:Now, I was thinking about categorizing commands & variables (especially server & non-server). Anybody want to help/guide me a little?
srbs


I'm still trying to figure out how best to do that myself for the wiki :/ We might have luck if we put our heads together, and just implement the same categorization on both of these docs.

I had ideas to categorize by what each group of variables control, and have finer subcategories within those. Like:

{l Code}: {l Select All Code}
>HUD
>>Inventory
>>Console
>>Radar
>>etc.

>Weapons
>>Pistol
>>SMG
>>etc.

>Impulse

>Player

>Bots

>etc.


Something to that effect. Have you any better ideas?

[EDIT]
Those were just vars, not commands, but you get the point. Could do something similar for commands.

Re: CONSOLE COMMAND LIST

PostPosted: 22 Oct 2011, 05:13
by srbs
ZeroKnight {l Wrote}:Have you any better ideas?

Nope, I don't actually play RE and I don't exactly know where everything goes and that's why I was asking.

However, there should be a way to categorize them even if all I do is by file. :P

Re: CONSOLE COMMAND LIST

PostPosted: 22 Oct 2011, 18:51
by ZeroKnight
Hmm. I'll keep thinking then.