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Domination/Vengeful gives too many points!

PostPosted: 28 May 2011, 17:34
by MultiKill
Dominating and vengeful give WAY too many points, especially with multipliers! It's not uncommon for me to score 15/30/45 points for one kill. Rarely I've scored over 100 points when dominating, kill sprees, headshots and multipliers have lined up. This is simply too many points.

Vengeful kills. What the hell is that? If you suck a lot, you get rewarded? Additionally, there's no way to LOSE a vengeful kill as far as I know.. if someone dominates you, you have the entire round to kill them I believe. Whereas, if someone kills you, you have to kill them a whole bunch more for a dominating kill.

Domination/Vengeance should be removed in my opinion. If not, the point bonus needs to be significantly lowered.

Re: Domination/Vengeful gives too many points!

PostPosted: 28 May 2011, 18:48
by Kitsune
I was hoping to find more than these, you can turn it off with them, but not change the point count, it is a broken system because as you said one person can get tons of points and then need to be killed a lot more than they have been killing to catch up.
{l Code}: {l Select All Code}
// sv_multikilldelay 3000 // time in milliseconds multiple kills in a row must occur
// sv_spreecount 5 // number of consecutive frags for each spree level
// sv_dominatecount 5 // number of frags on a single player without revenge before it is considered domination

Re: Domination/Vengeful gives too many points!

PostPosted: 30 May 2011, 03:54
by fluxord
MultiKill {l Wrote}:Dominating and vengeful give WAY too many points, especially with multipliers! It's not uncommon for me to score 15/30/45 points for one kill. Rarely I've scored over 100 points when dominating, kill sprees, headshots and multipliers have lined up. This is simply too many points.

Vengeful kills. What the hell is that? If you suck a lot, you get rewarded? Additionally, there's no way to LOSE a vengeful kill as far as I know.. if someone dominates you, you have the entire round to kill them I believe. Whereas, if someone kills you, you have to kill them a whole bunch more for a dominating kill.

Domination/Vengeance should be removed in my opinion. If not, the point bonus needs to be significantly lowered.

+1. IMHO, I think that the best solution should be to lower the bonus points that they give.

Re: Domination/Vengeful gives too many points!

PostPosted: 30 May 2011, 23:59
by Caceous
Points should be lowered, but keep domination and vengeance, because it differentiates people well for deathmatch. Vengeance should lose points over time, because it's mostly there for personal satisfaction.

Re: Domination/Vengeful gives too many points!

PostPosted: 01 Jun 2011, 03:35
by MultiKill
Caceous {l Wrote}:Points should be lowered, but keep domination and vengeance, because it differentiates people well for deathmatch. Vengeance should lose points over time, because it's mostly there for personal satisfaction.


Vengeance should be removed.

I was thinking about it earlier.

Basically, you get fucked over for playing well, in the sense that the enemy suddenly gets 5 kills worth of points.. for one kill.

Think about it like this. Domination takes 5 kills. You earn (total), 3, 6, 9, 12, 27 points. Essentially, you get an extra 4 kills worth of points for dominating someone.

But, when they get vengeance, which is just one kill, it suddenly becomes meaningless, because THEY get 5 kills worth of points. You receive a net of 12 points. This may not seem like such a big deal in deathmatch, but in a duel, it's laughable. I played a clan mate earlier, and had 4x as many kills as him.. he was only 4-5 kills behind though, because of the vengeance kills he kept getting.

It's my philosophy that you shouldn't get rewarded for playing poorly.

They should have one life to avenge themselves, and receive +3 points for it. No multipliers. If they get the vengeance on a double or a triple kill, they receive 9 (3*2+3) or 12 (3*3+3) points, not 12([3+3]*2) or 18([3+3]*3).


=====

Additionally, there should be kill sprees beyond 20 kills, i.e., 25, 30, 35, 40.. I have reached them, it is possible.

Re: Domination/Vengeful gives too many points!

PostPosted: 01 Jun 2011, 16:56
by Caceous
Godlike killsprees should be announced to the server with loud raspy exclamations.

Re: Domination/Vengeful gives too many points!

PostPosted: 01 Jun 2011, 18:28
by Kitsune
Kinda like Counter Strike, Unreal, etc...
Ai agree with Multikill that vengence shouldn't be worth 5kills, it is a broken system.

Re: Domination/Vengeful gives too many points!

PostPosted: 02 Jun 2011, 17:31
by Elevory
It's my philosophy that you shouldn't get rewarded for playing poorly.


Similarly, I don't think players should be rewarded extra for massacring easy targets.

Re: Domination/Vengeful gives too many points!

PostPosted: 02 Jun 2011, 23:06
by Kitsune
Personally I think points should be only by Frag count, maybe Frag Assist, and Objectives (i.e. Flag Captures/Secures, B-Ball Scoring, extra points for returning the flag [Q3A's gaurdian achievment])

Re: Domination/Vengeful gives too many points!

PostPosted: 05 Jun 2011, 07:29
by qreeves
I've revised the points system based on the feedback in this thread, changes have been pushed upstream as of r2642.

Re: Domination/Vengeful gives too many points!

PostPosted: 05 Jun 2011, 08:03
by Kitsune
Thank you, i like the new point values, they seam a lot better for the gameplay.

Re: Domination/Vengeful gives too many points!

PostPosted: 05 Jun 2011, 14:49
by MultiKill
Thanks Quin. I love that you're back.

One other thing I've been noticing lately is a problem with double/triple/multi kills. The timer resets whenever you kill someone, but for some reason, in some cases, the game doesn't award you the kill multiplier or the extra points. It seems to happen more often with triple and multi kills, I probably receive about 50% of multikills that are DEFINITELY multikills (i.e., I get a triple kill and kill someone immediately afterwards)

The head on the player model is about 2x bigger than the hitbox for the head as well- a lot of shots that seem like they should be headshots do not count as hits. I thought it was a problem with hitscan/detection, but I've come to find out that the upper portion of the head (especially from the back) doesn't have a hit box for it.

Love the game.

Re: Domination/Vengeful gives too many points!

PostPosted: 06 Jun 2011, 11:48
by qreeves
If you receive a reward for a triple kill, then your timer since the first kill in the streak has expired, and will thus be reset. It does not reset the timer with each kill (think about it, that would make it too easy).

Try /showboundingbox 1 - this will display two sets of boxes around characters/models. One is the simple physics box, the others that follow character bones are the hitzone boxes. In v1.0 (Ides) the box was indeed too small, but I've since readjusted it upstream.

Re: Domination/Vengeful gives too many points!

PostPosted: 06 Jun 2011, 14:26
by MultiKill
I don't understand, could you explain it to me?

Swords crit WAY too often.. more often than not, a right click is a one hit kill.

Re: Domination/Vengeful gives too many points!

PostPosted: 07 Jun 2011, 01:04
by Kitsune
Basically doing /showboundingbox 1 will display the bounding boxes and the hitboxes, in v1.0-ides its very small, however in the SVN it has been resized to be bigger. not sure bout the sword thou, i don't mess much with it.

Re: Domination/Vengeful gives too many points!

PostPosted: 08 Jun 2011, 16:37
by MultiKill
no no, I understand what the bounding boxes are perfectly,

I dont understand how the double and triple kills work.

So if I kill someone it starts a timer of say 5 seconds, and any kills I get in that time frame add up (double, triple, multi)

But why then would a kill suddenly not be a multi/triple/double, but the kill after it be the proper kill type?

Re: Domination/Vengeful gives too many points!

PostPosted: 09 Jun 2011, 04:32
by Kitsune
That i don't know either myself. Maybe it has something to do with the .cpp source, i'll look into game.cpp and such in search of an answer.