stroEkris {l Wrote}:
All this problem could be eliminated if you could remove the dynamic shadows and use lightmaps, at your whim.
greaserpirate {l Wrote}:stroEkris {l Wrote}:
All this problem could be eliminated if you could remove the dynamic shadows and use lightmaps, at your whim.
Unfortunately that's not possible..
..but would it be possible to turn other client-side features down, like for example turning off shaders? That would be an easy way to have people with old hardware be able to play, and I hope it works when I try it
TristamK {l Wrote}:I get some test yesterday.
BioHazardX {l Wrote}:Why don't use Octaforge instead of Tesseract? http://www.octaforge.org/
It's still in beta version, ok, but it offers more features, included Tesseract.
qreeves {l Wrote}:I'm told around a GT 8600, I have other reports of it running on less with some tweaking. I will probably look at playing with other "reductions" so it is somewhat playable on more mediocre hardware (as I still have some myself on my home network).
Currently, to use Tesseract you must have a copy of the "packages" directory
from a recent checkout of Sauerbraten SVN. To get a copy of Sauerbraten SVN,
please see the following page: http://sourceforge.net/p/sauerbraten/code
qreeves {l Wrote}:Tesseract is standalone now, isn't it?
Dratz-_C {l Wrote}:So far I get an average of 10 frames a second on the small Tesseract test map. I'll be looking Greaserpirate's optimization commands and will post back. To give you an idea on a small map in Red Eclipse I get an average of 18 frames a second with all graphics option as high as they will go. With almost all graphics options on off or low I average 40 frames a second. All of this is at 1080p.
Cheers
qreeves {l Wrote}:Tesseract is standalone now, isn't it?
Dratz-_C {l Wrote}:So far I get an average of 10 frames a second on the small Tesseract test map. I'll be looking Greaserpirate's optimization commands and will post back. To give you an idea on a small map in Red Eclipse I get an average of 18 frames a second with all graphics option as high as they will go. With almost all graphics options on off or low I average 40 frames a second. All of this is at 1080p.
Cheers
Ulukai {l Wrote}:I decided to try out Tess myself as well (on Arch Linux) so I compiled the necessary SDL2 packages and both sauer svn and Tess svn. Whether I symlink the packages folder in the Tess dir, the game launches and I can load a map but I cant go into the options menu and the HUD isnt visible. Dame for the weapons. I can see several error in the console from where I launched the game about models that cant be found... What am I missing or doing wrong here?
Thanks for helping
Ulukai {l Wrote}:EDIT2: If you look at all the mapmodels in the map Complex, they really bring the map to life. We could use more useful models in RE too... It gives more detail and a nice variation to blocky geometry.
Dratz-_C {l Wrote}:Hi Julius,
I have always respected you as a moderator and remember your recent leadership regarding modeling. I thank you for your attention. It took me a while to compile Tesseract and, due to deprecated instructions, Sauerbraten. Indeed I am pleasantly surprised so far that I can crawl with Tesseract. Realistically, might 10 frames a second on a tiny map with no other clients be, when not exactly, at least compatible with "I won't be able to run it at all"? Hopefully I will find some optimizations to improve the situation. Additionally, due to your lack of understanding about the character of my GPU (GeForce 9400GS), I can understand the mistake that this is a fillrate-limited scenario. I also believe to take the point of categorizing a prompt qualified vote for switching to Tesseract as a simple complaint is to miss the main idea of my communication. I do however enjoy being the benefactor of your optimism for people in my situation. When my practice with Tesseract again yields information that I think might help the project, I will post again.
Cheers
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