Hi Folks,
I'll put a bit about my map
music,
"Quaternion." I decided in the beginning to move my tracks in pitch away from the middle frequency range of 600hz to 6khz because this was necessary to hear in order to play the game. I recorded a theme I came up with using an acoustic guitar and a studio microphone. Then I spliced it to perfect the strum timings and pitch-shifted it up to sound like a ukulele. After that for effects, I added plenty of compression to make it sound more electric, some distortion to give it a rough edge, and a strong wah-wah to sound more video game-like.
Then I recorded a base line I composed for the song with the lowest string of the acoustic guitar and the studio microphone. I spliced it up to perfect the strum timings and pitch-shifted it down to sound like a base. Then I added compression to make it sound electric and strong distortion to give it an edge.
Next I added the percussion. Because I can't afford a drum set, I used a studio kit from a sample library I have. I used the loudest samples I had with an on-or-off approach so that it matched the existing "Red Eclipse" percussion and would remain distinguishable in the final mix. I heavily compressed it.
Finally, when mastering the assembled song, I added another compressor to even out the temporal differences in overall track volume. I followed this with an equalizer to let me leave open what frequency range is most necessary to play "Red Eclipse," which is in my experience the middle range I wrote about above, and tell the music to get quieter when in this range. The process was easier because I planned it this way from the beginning.
I have a question. When it is present, should map music be sent with the other map files when a map is transfered from or to a server? Pre-depending on the results of a forum search, I should probably post this as a poll.
An example would be: mapname.mpz, mapname.cfg, mapname.wpt, mapname.txt and mapname.ogg.
Cheers