Re: POLL: Campaign Mode, or Survival Mode? (or Mashup?)
Posted: 14 Feb 2012, 23:41
I like the idea of a flythrough for the Alphacampaign map. It makes it into a sort of memory game, so if you remember the path of the camera's flight you can solve it with little frustration insgtead of wandering around for a few minuttes and giving up.
I was thinking: what if we had a survival mode where players have to cross from one flag to the other across a sea of enemies to score points, but they can't spawn inside the bases within a certain radius of the palyerspawns. Crossing gives you points but dying makes you lose them.
Also, we do have a lot of time-trial maps, and those are just a couple turrets and a script away from campaign missions. In other words, we have the technology.
I was thinking: what if we had a survival mode where players have to cross from one flag to the other across a sea of enemies to score points, but they can't spawn inside the bases within a certain radius of the palyerspawns. Crossing gives you points but dying makes you lose them.
Also, we do have a lot of time-trial maps, and those are just a couple turrets and a script away from campaign missions. In other words, we have the technology.