Weapon Balance: Rifle Problem + Solution

Should the settings for the rifle be modified?

Poll ended at 27 Dec 2012, 01:58

Yes, it is overpowered.
16
70%
No, it is fine the way it is.
6
26%
I have some other opinion.
1
4%
 
Total votes : 23

Re: Weapon Balance: Rifle Problem + Solution

Postby qreeves » 26 Jan 2013, 00:21

Blindman {l Wrote}:I have to agree, the smg spread is a bit high, after playing serveral bot matches (I know this isnt an entirely fair represntation), using just smg and shotgun, I felt as though I might as well be using the pistol. Perhaps a middle ground? I did notice that this latest svn had the taperin on the rifle back at 0 with the explode at 16, it seemed very playable.
I have converted my server on port 28804 to an unmodified svn.

It probably is, once the new weapon is finished we will go into release candidate mode and work on the weapons properly. I'm trying to get it all right, balancing things which are so inherently different is hard.
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Re: Weapon Balance: Rifle Problem + Solution

Postby ballist1c » 29 Jan 2013, 21:13

Hm, I thought it was kind of cool how you could pin people down, like the LG in Q3/QL - but maybe that's a job for a different weapon ;)
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