Quin said he couldn´t really get campaign right.
So I said campaign needs good linear missions and a story line.
So.... that´s what I have been doing, creating 8 missions and a story.
Very basic summary:
-The models of RE are a human sub-species (Homo Sapiens Effluxus) mutated to live on Lakayo, a colony of Earth
-Lakayo is in war with an Alien group called the Jocezi who live on a planet called Jocezaru.
-A ship called the Ndege is captured by the Jocezi, a Lieutenant called Pteqi Xiqezu is the only survivor
-He is going to finish the fight together with the Ndege´s AI, called Epsilon.
The story:
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Mission 1
/Cutscene
System boot....... done
DNA test.... Homo Sapiens Effluxus, Lieutenant B72628-X976, Pteqy Xiqezu... match
Starting awakening procedure...
Authentication requested.... checking.... authorization given
Injecting chemical wake-up cocktail...
Draining cryonic fluid...
*Camera goes to cryotube, a big tube with draining, green liquid. Pteqy Xiqezu is inside attached to an IV cable*
*Draining ends, tube disappears in the floor, camera switches to Pteqy´s first-person view*
AI: Goodevening Lieutenant B72628-X976. I am Epsilon, the AI of the "Ndege". This ship has been captured by the Jocezi. You are the last survivor on this ship. I recommend grabbing a weapon and going to the escape pods.
/Cutscene
*Player gets control, walks out of the cryo-room, finds pistol next to dead ally nearby*
*Enemies show up, player has to fight his way through them. Door is jammed*
AI: This door has been damaged by the blast of their docking vessel, I suggest finding another way
*Player goes through more corridors and reaches escape-pods*
AI: My protocols insist I can´t get captured, I will keep hanging around
/cutscene
Pteqy steps in the pod, gets launched in space, towards a brown planet with enormous green seas.
/cutscene
*End of mission one*
Level requirements: spaceship feeling, modern shiny walls, windows that will let the player see space, cafeteria, bathroom-doors
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Mission 2
/Cutscene
*Escape pod is diving to the ground, covered in fire*
AI: Hang on Lieutenant, the landing is going to be rough
*Escape pod makes a hard landing
/Cutscene
AI: I have detected a lot of hostile activity here. Keep your eyes open, Lieutenant.
*After fighting a lot of enemies, the player will arrive in a cave with a lot of alien bulldozers. The player must kill all the enemies*
AI: It looks like they are mining titanium here. We must have found Jocezaru, their home planet. I am making a note of this planet´s location.... Ok, let´s find out where they are bringing this titanium to. Get in one of their cargo-wagons.
*End of Mission two*
Level requirements: Grassy hills, rocks, a cave with alien equipment (unusable)
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Mission 3
/Cutscene
*Enemy opens the door of the wagon Pteqy is in, is greeted with a shot in the face*
/Cutscene
*Player gets control, has to fight a lot of enemies*
AI: I detected a big heat source. I think that´s what they use to melt the titanium. If we disable their cooling system, this place will turn in a pile of ash.
*Player fights to the core of the factory, but door is closed*
AI: The door is locked, you will have to find the key to open it
*After walking through corridors and fighting enemies, a shiny green-silver card is found and the player returns, the door opens*
*In the room, a big golden cylinder stretches from the floor to the ceiling. Two blue hoses and computer systems are attached, hostiles standing near them*
*Player gets rid of hostiles*
AI: If you damage the two blue hoses, the cooling system will fail.
*Player does, alarm sound goes, end of Mission three*
Level requirements: Big rooms, alien feeling, factory feeling
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Mission 4
AI: You got three minutes until this place blows up, you must hurry!
Pteqi: I figured
AI: I will put a countdown timer on your HUD, Lieutenant.
*Countdown timer is placed on HUD*
*Player has to fight a lot of aliens to where he started in mission 3, he escapes via a door and goes outside*
*Player must keep running and kill tons of enemies*
/cutscene
*the factory explodes*
AI: This sure got their attention, move into those hills, I have a plan
/cutscene
*End of mission 4*
Level requirements: See mission 3 + grassy hills and rocks
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Mission 5
AI: I detected an Alien vessel coming in, pick up the Rifle I spotted on the rock
*Alien ship lands, aliens come out*
AI: Jocezi are streaming out of the vessel, inspecting the destroyed factory.. aim for the head..
*Player gets rid of the aliens outside*
AI: Get into the ship
*Player fights a lot of aliens and arrives in the control room of the ship, a big alien with white armor is standing in the room*
AI: That´s the captain! Get rid of him!
*Mini boss-fight*
AI: Another ship is coming in and dropping soldiers! Grab the rocket launcher and shoot one of its engines!
*Player shoots engine, ship crashes. Now player must deal with dropped soldiers*
/cutscene
*Pteqy is walking into the captured ship*
AI: Analysing alien files. No... oh no... The Jocezi are planning a massive attack on Lakayo... home. I can fly this ship, if we go to their military base, hack their systems and nuke them with their own bombs... we might save billions.
Pteqy: We will save billions
AI: I detected a large amount of electromagnetic waves coming from one location 10 kilometres from here, I guess that´s a radar system, it can tell us the location of their military base.
/cutscene
*End of Mission 5*
Level requirements: Green hills, rocks, alien ship.
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Mission 6
/Cutscene
AI: They don´t know this ship has been pirated, keep it clean and cool
*Ship lands, player gets out
*Enemies spot the player and run towards him
/Cutscene
*Player must kill hostiles, a shotgun is close-by to help him*
AI: Now enter the building and climb the staircases
*Player does and fights enemies on the way*
AI: We reached the source of the electromagnetic waves, analysing... a lot of vessels are coming from one point 34 kilometres to the south-east. Bingo
AI: Climb the ladder and escape via the roof, enemy troops are approaching via the stairs
*Player does and can jump and slide from roof to roof*
AI: Our ship is surrounded, you have to fight your way in
*Player does*
/Cutscene
*Pteqi jumps in the pilot seat and watches approaching Jocezi*
AI: We are now off the ground Lieutenant. I have to shake them off, prepare for a bumpy ride.
/Cutscene
*End of Mission 6*
Level requirements: Big alien parabolic antenna + buildings, mountainous rocky environment
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Mission 7
/cutscene
AI: Landing at Jocezi military base in 3..2...1...
*Ship lands, player gets out*
/cutscene
*Player has to fight a couple of enemies*
AI: Get in the air vent, it will lead you further to the centre of the base
*Player walks through air vent and suddenly the vent cant hold him anymore, he falls into a building with hostiles*
*Player kills hostiles*
Pteqi: Great Epsilon, that vent-idea almost got me killed
AI: Please forgive me, Lieutenant. You should go outside and walk to the tower on your left, that´s the central controlroom.
Pteqi: Understood
*Player walks to the tower killing all enemies outside*
*Player reaches tower, gets inside, kills all hostiles*
AI: Hacking systems.. 3%.. oh no, they found out what we are trying to do, protect the controlroom while I am busy!
*Player fights hordes of enemies until the progress bar on his HUD is full*
/Cutscene
AI: Disabling enemy security systems... disabled. Launching nukes in 3...2...1... That´s it. We have to reach their hangar and get the hell out of here!
/Cutscene
*End of mission 7*
Level requirements: Very alien feeling, very military feeling
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Mission 8
*Countdown timer appears on HUD*
*Nav point of alien hangar appears on HUD*
*Player fights tons of aliens*
*Player reaches hangar*
AI: Hurry! They are closing the hangar doors, if we get trapped we get killed by the nukes! Get in the alien ship!
*Player runs through hangar killing aliens on the way*
*NAV point reached*
/Cutscene
*Pteqy jumps in a small alien jet*
AI: I can fly this thing
Pteqy: OK Epsilon, fly us home
*Jet reaches space*
AI : You will not only be seen as a hero at home, but also Earth, Mars and all other colonies. You did it.
Pteqy: No.. we did it
Radio: This is Admiral Wiqetyru, Lieutenant B72628-X976, Pteqy Xiqezu, do you copy?
Pteqy: Copied, sir
Radio: You made your nation proud lieutenant, get home ASAP. Wiqetyru, out.
*BAMBAMBAM several nuke explosions are seen on the alien world*
/Cutscene
*End of mission 8*
Level requirements: See mission 7 + hangars
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Changes made: Some mission made longer, mission 6 and 7 merged. New Mission 6. Improvements in script.
Feel free to express ideas, improvements or what ever. <:D