greaserpirate {l Wrote}:...
A map that has teleports to and from an 'alternate dimension' version of the same map would be awesome, though. I wonder if you could make a CTF map with one team i n one dimension, the other team in another, the flag in the center of the map and teleporters along the outside...
greaserpirate {l Wrote}:A map that has teleports to and from an 'alternate dimension' version of the same map would be awesome, though. I wonder if you could make a CTF map with one team in one dimension, the other team in another, the flag in the center of the map and teleporters along the outside...
raiden {l Wrote}:because we can't realtime change the skybox so far as I know
restcoser {l Wrote}:You can't link a trigger to a trigger, at least not here. Did I do something wrong? (failed linking 18 and 17 (1))
Also, wouldn't that change the skybox for everybody or is it not synced?
qreeves {l Wrote}:World variables can be modified via world aliases and triggers at any time, regardless of editmode. You can even attach an "auto link" type trigger to a "manual script" type to have it control its state.
1) /newent trigger 0 1 1
2) /newent trigger 1 2 0
3) [select both]
4) /entlink
5) /worldalias on_trigger_1 [skybox (? (strcmp $skybox "skyboxes/day") "skyboxes/night" "skyboxes/day")]
6) [profit!]
raiden {l Wrote}: I would probably come into trouble in point 5), because I don't know exactly the meaning of the "?"
qreeves {l Wrote}:I could make a teleporter type that puts you in the exact same relative position after teleporting.
raiden {l Wrote}:Did you select both triggers together by marking them? This should work. I couldn't try it out by myself until now.
Sniper-Goth {l Wrote}:Can this be achieved in some way, in Red Eclipse?
An example from what im talking about.
youtu.be/2s4ySkR48cI
qreeves {l Wrote}:Short answer: no. Long answer: no-er.
Xaran {l Wrote}:Sniper-Goth {l Wrote}:Can this be achieved in some way, in Red Eclipse?
An example from what im talking about.
youtu.be/2s4ySkR48cIqreeves {l Wrote}:Short answer: no. Long answer: no-er.
youtu.be/_xFbRecjKQA
The "dimensional splitting" seem like quite a stretch, but 0:50-2:08 in the second video (picking up/throwing certain mapmodels and "wall gravity") features seem reasonable. The alignment of players and certain other models to walls would be great for zero gravity maps like "Battle School" http://www.quadropolis.us/node/3460 for example.
Could those two be implemented somehow?
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