Weapon Balance, Functions and Bugs

Re: Weapon Balance, Functions and Bugs

Postby wowie » 17 May 2012, 02:49

grenadecook.png

ignore the grenade stuck to the box in the corner of the screen, pretend it isn't there and the grenade in hand is making the orange flashes
rocketreadout.png

idk what the readout should actually have on it... ideas?
riflereload.png

plasmacharge.png

and finally, this new flamer concept... I'm a horrible artist. :|
flamerconcept.png


edit: i didn't post a rocket smoke trail pic. the rocket would leave a thin smoke trail with the primary, and a thick trail with the secondary. and. then. I. realized... I probably derailed this entire thread.

any future discussion about this shall be discussed in a separate thread.
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Resume original topic:
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it should be easier to tell the difference between the primary and secondary rocket fire modes.
I lost the game.
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