Suggestion for improvement... spawn advantage

Suggestion for improvement... spawn advantage

Postby SuperFlyTNT » 12 Apr 2012, 21:30

I often find the spawn protection annoying. Especially on instagib matches on small maps, it quickly becomes an advantage for the spawner because they can kill while protected. This is an unfair advantage.
To serve the intent of protecting from being killed right after spawning, please take away the ability to kill others while spawn protection is on.
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Re: Suggestion for improvement... spawn advantage

Postby wowie » 13 Apr 2012, 04:00

Since spawns are fixed this would not help since anyone can look at map data to see where the spawns are, then camp. You would get killed the moment your invisibility wears off, just like a spawnkill in any other game except it takes longer... now if you were FULLY INVISIBLE (e.g. the server momentarily stops sending your position to other players until a moment after you spawn) then this might be a good idea. Usually spawn protection isn't a problem; it's a plus... Were you playing 16 player dutility? :)
I lost the game.
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Re: Suggestion for improvement... spawn advantage

Postby Gingerbear » 13 Apr 2012, 04:22

Its really not that bad because you can use it to kill the spawn campers. The thing I hate are the servers that have spawn delay off *cough*frogteam*cough* lol because that makes CTF unplayable :/
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Re: Suggestion for improvement... spawn advantage

Postby inpersona64 » 13 Apr 2012, 04:33

wowie {l Wrote}:Were you playing 16 player dutility? :)

If he was, i could see why he was pissed. For one, Dutility only has two sides and its the smallest map, therefore in a team game you'll only spawn in the same spot. For two, 16 man dutility is a no-no. He should have watched my ChaosEclipse video lol (many players + miniscule map = slaughterhouse).

As far as spawns go, I don't think theres anyone in this community who will go out of their way to remember all the spawns in each map. Now on the subject of "spawn advantage", I usually follow this rule, if you kill someone, depending on the map and spawntime, if you know where they're going to show up, either avoid that area (like the spawns on Keystone) or stop moving so that the person who spawns doesn't see you on the motion sensor when he spawns, this way you don't get killed immediately.

Now if you are spawning, the first thing to do is to do a 360. Or basically check your surroundings. This is especially important on maps like Dropzone where people will spawn camp immediately (usually above on the top walkway, or down below behind the spawns). And on occasion it will happen on Isolation and Darkness. The next thing to do is immediately start moving away from your point of spawn. Unlike the maps I just mentioned, Ghost Insta FFA is infamous for it's two way spawn on the bridges (to be honest, i hate that) and if anyone like me has experienced that you know what I'm talking about. But what you want to do (for that map at least) is when you spawn, assume that there are people camping the steps on either side of the bridge and just get out of the way immediately. Best thing to do is to use the jump pad and jump to the end of the opposite side bridge or, if you are so skilled, jump to the opening where the perpendicular jump pads are (the ones you use to get across Ghost when playing gametypes like CTF).

Anyway, these suggestions are assuming that there's no cure for the "spawn advantage".
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Re: Suggestion for improvement... spawn advantage

Postby SuperFlyTNT » 13 Apr 2012, 15:35

inpersona64 {l Wrote}:
wowie {l Wrote}:Were you playing 16 player dutility? :)

If he was, i could see why he was pissed. For one, Dutility only has two sides and its the smallest map, therefore in a team game you'll only spawn in the same spot. For two, 16 man dutility is a no-no. He should have watched my ChaosEclipse video lol (many players + miniscule map = slaughterhouse).


It could have been, but I think it was actually Ghost instagib. I mean, it's a free for all, there's not too much of an opportunity to spawn camp for very long. Sometimes you are on the bridge, and someone spawns in front of you.. you have to shoot them. Boom, it goes right through them, but pzap! you're dead because they can shoot you. The whole point of spawn protection is to keep someone from spawn camping. I'm not saying you shouldn't protect the spawner, but don't give them the ability to kill. They can still get away from the camper. It's also annoying in Flag games. I'm not going to camp, I'm going to get the flag. All of a sudden someone can kill me but I can't defend myself. And, the "fade in" from death was cool at first, but I find it hard to see guys at times. And sometimes depending on the map and mode, my screen fades in and BAM I'm dead. (I'm thinking insta where the spawn protection is a second) Or could be Frog Hax. :P

In Unreal Tournament 99, at least in some of the mods I've played, you can't do damage to anyone when you're spawning and it shows an on-screen message "Don't Shoot While Spawning" or if you are trying to shoot a spawner "Don't Shoot Spawners". I just recently went back to playing it. It was funny, a guy came up behind me and I spun around... and got killed. I was all mad yelling "I kicked him!".. then I realized Q doesn't do anything in UT99. :lol:
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Re: Suggestion for improvement... spawn advantage

Postby ZeroKnight » 14 Apr 2012, 21:44

Why in the world would spawn protection be a bad thing? I guarantee that you'd be more pissed off and frustrated if you got a bunch of people in your spawn slaughtering you as soon as you materialize. And guess what, spawns are fixed, and some maps only have a single spawn in a single room, eg. keystone, so all they would have to do is keep their crosshairs on a single spot and shoot when they see you.
Spawn protection is ~3 seconds by default, and can be changed by server owners. It doesn't last that long, and if they're invulnerable, don't shoot at them! Just wait until they're solid. Yeah, they have a tiny advantage, but you just have to try harder to dodge, or learn to avoid being in direct sight when someone spawns.
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Re: Suggestion for improvement... spawn advantage

Postby inpersona64 » 14 Apr 2012, 23:51

ZeroKnight {l Wrote}:Spawn protection is ~3 seconds by default, and can be changed by server owners. It doesn't last that long, and if they're invulnerable, don't shoot at them! Just wait until they're solid. Yeah, they have a tiny advantage, but you just have to try harder to dodge, or learn to avoid being in direct sight when someone spawns.

+1
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Re: Suggestion for improvement... spawn advantage

Postby SuperFlyTNT » 18 Apr 2012, 21:41

You've completely mis-read my suggestion.
Don't take away spawn protection, take away the ability for the person spawning to kill anyone until they are unprotected.
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Re: Suggestion for improvement... spawn advantage

Postby inpersona64 » 19 Apr 2012, 02:46

SuperFlyTNT {l Wrote}:... the ability for the person spawning to kill anyone until they are unprotected.

There are ways around this, as I have described above. I mean if you keep dying from spawning people, you seriously always in the wrong spot on the map! :lol: Hell, that would be a good reason to learn spawns
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Re: Suggestion for improvement... spawn advantage

Postby SuperFlyTNT » 20 Apr 2012, 19:09

Well, just today I was playing insta CTF on Keystone. It's just a real pain to work to get the flag to be shot by guys who are just spawning. You can't defend yourself against them. I just think it would be better (as I said, a suggestion for improvement) if while someone is spawn-protected they can't kill others. I think on some maps and in some modes, you are just going to be where other players are spawning. I don't see why my suggestion would be a detriment to the gameplay, I think it would only improve it.
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Re: Suggestion for improvement... spawn advantage

Postby ZeroKnight » 21 Apr 2012, 00:50

Hold on...were you playing on the Frogteam/Insomnia servers? For whatever reason unbeknownst to mere humans, they have spawn delay turned off. People spawn instantaneously, making games like Insta-CTF on keystone very close to impossible to play. Couple that with the fact that they DIDN'T turn off spawn protection, and you have yourself a whole mess of frustration. It is that reason actually, that I outright refuse to play on their servers.
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