Low FPS

Re: Low FPS

Postby Vaecrius » 11 Feb 2012, 08:13

Kinda starting to sound like you need to change your Pebkac settings...
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Re: Low FPS

Postby qreeves » 11 Feb 2012, 10:26

{l Code}: {l Select All Code}
grass 0
waterfallenv 0
waterfallrefract 0
waterreflect 0
waterrefract 0
waterenvmap 0
shadowmapsize 7

Also of interest maybe:
{l Code}: {l Select All Code}
maxtexsize 1
texreduce 2048
trilinear 0
bilinear 0

There are tons of variables to play with, but really there are so many that apply to different situations it is difficult to know which would apply to your situation. You will probably want to take a look in init.cfg too, to see if any of those settings can be turned down.
Quinton "quin" Reeves | Lead Developer, Red Eclipse | http://redeclipse.net/ | http://www.facebook.com/redeclipse.net
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Re: Low FPS

Postby Dratz-_C » 03 Mar 2012, 16:15

Hi. I am here from another thread http://forum.freegamedev.net/viewtopic.php?f=53&t=2825 to rule out the suggestions given here. For a description of my situation, see the other thread. Nevertheless, if the ideas here do help I'll be all the more happy for it.
First I tried those two sets of code in the config.cfg and they did not raise the minimum framerate in the campaign.
This is my init.cfg:
{l Code}: {l Select All Code}
// automatically written on exit, DO NOT MODIFY
// modify settings in game
fullscreen 1
scr_w 1920
scr_h 1080
colorbits 0
depthbits 0
stencilbits 0
fsaa -1
vsync 1
shaders 0
shaderprecision 0
forceglsl 0
soundmono 0
soundchans 32
soundbufferlen 1024
soundfreq 44100
verbose 0

None of those parameters look like they will help me, particularly because they do not reduce excess geometry, but I did try reducing soundchans to 1 and soundfreq to 11025. This experiment when combined with the config.cfg changes made no discernible difference. So I will go back to the other thread about targeted geometry reduction. Thanks for everything thus far.
Cheers
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Re: Low FPS

Postby qreeves » 04 Mar 2012, 01:35

You never specified in the other thread that you were trying to do this in campaign. The problem with campaign is the code itself is not optimised because it is in a very alpha state, you won't get decent frame rates from it.
Quinton "quin" Reeves | Lead Developer, Red Eclipse | http://redeclipse.net/ | http://www.facebook.com/redeclipse.net
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Re: Low FPS

Postby Dratz-_C » 04 Mar 2012, 02:14

qreeves,
You are right that about me not specifying I was using campaign mode. Actually I was referring to my experiences in team zombie death match in online play on the map, deli. However, when faced with trying those new settings in my naivety I felt that the campaign mode was my only way of reliably retesting large amounts of zombie models in a scene; I was lazy and did not want to find out how to host a server. Thank you for the advice about the campaign and I hope you can forgive me for the slip.
Cheers
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