Hi. I am here from another thread
http://forum.freegamedev.net/viewtopic.php?f=53&t=2825 to rule out the suggestions given here. For a description of my situation, see the other thread. Nevertheless, if the ideas here do help I'll be all the more happy for it.
First I tried those two sets of code in the config.cfg and they did not raise the minimum framerate in the campaign.
This is my init.cfg:
- {l Code}: {l Select All Code}
// automatically written on exit, DO NOT MODIFY
// modify settings in game
fullscreen 1
scr_w 1920
scr_h 1080
colorbits 0
depthbits 0
stencilbits 0
fsaa -1
vsync 1
shaders 0
shaderprecision 0
forceglsl 0
soundmono 0
soundchans 32
soundbufferlen 1024
soundfreq 44100
verbose 0
None of those parameters look like they will help me, particularly because they do not reduce excess geometry, but I did try reducing soundchans to 1 and soundfreq to 11025. This experiment when combined with the config.cfg changes made no discernible difference. So I will go back to the other thread about targeted geometry reduction. Thanks for everything thus far.
Cheers