POLL: Music in SVN

What do you think of the implementation of the music?

Poll ended at 21 Nov 2011, 13:10

It's perfect. Every map it's own song, looping until the round is over and then being switched for the Red Eclipse theme until the next round starts.
7
37%
I'd rather have the game randomly select a new song every time a song is over, no matter which map, and then switching to the Red Eclipse theme when the round is over.
3
16%
The Red Eclipse theme is all we need. KILL THIS MUSIC! KILL IT WITH FIRE!
5
26%
My opinion is not reflected in this poll, I will post a reply in which I state my opinion on this very important matter.
4
21%
 
Total votes : 19

Re: POLL: Music in SVN

Postby inpersona64 » 22 Nov 2011, 02:23

Eh, I'm not sure where I stand with this. But to be honest, if everyone wants music in game, that's fine. I'd just mute it anyway. I voted for "Red Eclipse MUSIC is enough!" lol. I love the theme. I don't think there's is a better theme that could ever replace it, but that's just my fanboyness rofl. anyway, I'd probably agree with the implementation of music in game as long as it means you can play your own music, not some pre-added music. Im not sure if that is possible, but if it is, that's what I'd vote for. But no noise helps me focus better anyway (cause my sound is broken on almost every map anyway).
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Re: POLL: Music in SVN

Postby Architect » 22 Nov 2011, 03:42

it was my idea to have a theme randomizer a while back, i had 3 diff. themes from jojo,
i asked quin for a way to play diff. one each time i start re, so, music is good, you
dont like ask for a switch to turn it off
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Re: POLL: Music in SVN

Postby favorito » 22 Nov 2011, 03:59

Thought I'd offer my two cents.

As if it weren't evident enough considering I'm the one who added the dedicated tracks to my maps, I'm obviously for the "one song per map" approach. : ) (And, on that note, I'm glad it sparked conversation - it's just what we'd hope for given the in-theory community-driven nature of the project.)

Music in video games is immensely important to establishing character and atmosphere, just as much as the other [visual] artwork that's hopefully attributing towards the same goals.

Let me offer an example that hopefully illustrates my point. Everytime I hear this song [youtube.com] (In case this video disappears at some point, it's of Unreal Tournament's DM-Phobos) in UT, I think of this map. Inversely, everytime I see a screenshot of the map, its music pops into my head; they complement each other so incredibly well that this is naturally the result. My hope is that the same could be done in our own Red Eclipse.

When I map in any engine, I often pick out the song first in fact (or a song that I think establishes a unique atmosphere [whether in the game or not], or conjures up some imagery in my mind that I can manifest visually in a level through architecture or what have you) and have that playing in the background as I work. Music is often my inspiration, and so for me they (the levels and their songs) are connected very intimately in many cases.

Also, I'm not entirely sure where people are coming from as far as tracks looping being an issue. Whether I'm playing Unreal Tournament or Sonic the Hedgehog (or any one of a million other games for that matter) I have one song playing as I progress through a stage... as I've said, if anything it adds to the experience, it doesn't detract from it to any degree. The songs we have to work with here are more or less seamless as well (they could be to a greater extent, but they're good enough, especially for now anyway), so that isn't an issue either. Perhaps someone can explain to me better the issue to which many of you are referring.

On a more off-topic note, I'm shocked as to how many people mute a video game's soundtrack in place of their own "background" music. To each their own of course, but it just goes to show how tastes can differ across such a wide spectrum (a spectrum in which I am apparently on one end to an extreme in a very small minority group : ) ).

Hopefully even in my work-induced sleep-deprived state I've articulated my points well enough to provide some insight to everyone and the conversation that's going on.

Happy voting folks.
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Re: POLL: Music in SVN

Postby qreeves » 22 Nov 2011, 05:02

I don't think I've seen an idea that split the community so much before. Poll is currently evenly split 3-3-3-3. This is a most curious thing :)
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Re: POLL: Music in SVN

Postby Goku » 22 Nov 2011, 06:09

good points favorito, I do agree that since we change maps every 10 min the music would not get old for a while. I think most of us are thinking it will get old in long term but I think each map with its own song would add more character to that map.

Do you think the game should have one music style associated with it or each map should have a dedicated song matching its style regardless of feel/genre?
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Re: POLL: Music in SVN

Postby Architect » 23 Nov 2011, 00:56

favo, you're awesome
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Re: POLL: Music in SVN

Postby inpersona64 » 23 Nov 2011, 06:17

orbitaldecay {l Wrote}: If a large number of people will turn the music off in favor of their own, is it worth increasing the size of the game 50 mb (or more) for an underused feature? What would benefit the game more: 50 mb of maps and textures or 50 mb of music (or even better, 50 mb worth of new mutators :twisted: ) ?

This is part of the reason I don't want music in the game. I, of course, am referring to tracks that come with the game. But I am not opposed to the feature of allowing one to play his or her own music in game with use of some kind of GUI or command interface. Cause ur right, I'll probably end up turning off the music. I mean no offense to anyone who wants to include their tracks in the game release, BUT I don't wanna hear it. I'd rather hear silence while I take off the head of a FROGTEAM member than some weird jiffy tune playing while I'm getting flamed to death by the "fire department" (inside joke).

What ever happens, I'll still play Red Eclipse :D Always makes for good montages (see signature below).
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Re: POLL: Music in SVN

Postby qreeves » 28 Nov 2011, 09:29

Resolved in r2979 -> selectable music levels (musictype 0..2 [default: 1]; 0 = no in-game music, 1 = map music (or random if none), 2 = always random)
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Re: POLL: Music in SVN

Postby TheLastProject » 28 Nov 2011, 12:11

qreeves {l Wrote}:Resolved in r2979 -> selectable music levels (musictype 0..2 [default: 1]; 0 = no in-game music, 1 = map music (or random if none), 2 = always random)

Yes! Yes! YES!!!
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Re: POLL: Music in SVN

Postby inpersona64 » 28 Nov 2011, 19:36

qreeves {l Wrote}:Resolved in r2979 -> selectable music levels (musictype 0..2 [default: 1]; 0 = no in-game music, 1 = map music (or random if none), 2 = always random)

Well now that satisfies everyone :D
Now if I can just get my own tracks to play.. ;)
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Re: POLL: Music in SVN

Postby qreeves » 29 Nov 2011, 01:34

inpersona64 {l Wrote}:
qreeves {l Wrote}:Now if I can just get my own tracks to play.. ;)

/musicdir "path/to/music"; musictype 2
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Re: POLL: Music in SVN

Postby inpersona64 » 03 Dec 2011, 01:12

qreeves {l Wrote}:/musicdir "path/to/music"; musictype 2

btw, what tracks can play? .MP3 ? .WMV ?
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Re: POLL: Music in SVN

Postby arand » 03 Dec 2011, 03:46

inpersona64 {l Wrote}:
qreeves {l Wrote}:/musicdir "path/to/music"; musictype 2

btw, what tracks can play? .MP3 ? .WMV ?

Only OGG, as far as I know, since that is the common audio format in Red Eclipse.
In other news, wasn't decoding of mp3's illegal until 2017 or sommat? :p </patent_troll>
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Re: POLL: Music in SVN

Postby inpersona64 » 03 Dec 2011, 20:40

Lol ok. I don't mean to dwell on it. I'll just convert a couple of my MP3s to OGG with my handy dandy Wavepad Sound Editor. No problem :)
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Re: POLL: Music in SVN

Postby inpersona64 » 07 Jan 2012, 03:21

I'll just convert a couple of my MP3s to OGG with my handy dandy Wavepad Sound Editor. No problem :)

I did mention this and as an update, I actually tried this (don't get me wrong, i love the music on the maps). I tried to make the directory simple. Just as a test. I used this:

C:\testtrack.ogg


So what I ended up typeing in was:

/musicdir "C:\testtrack.ogg"

It came up with nothing. I didn't hear anything but silence. I even had switched the music type to 2 (random) so it wasn't playing map music. Does anyone know what I'm doing wrong, or perhaps how to do it correctly. I'd love to make a tutorial for this :)
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Re: POLL: Music in SVN

Postby qreeves » 07 Jan 2012, 04:03

"musicdir" specifies a directory, not a file.
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Re: POLL: Music in SVN

Postby Catalanoic » 07 Jan 2012, 05:15

the FLAC format is free software and open source, why only ogg?
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