[Game variables]
maprotate (0 ... 2) -> 0 = off, 1 = sequence, 2 = random (default: 2)
spawnrotate (0 ... 4) -> 0 = let client decide, 1 = sequence, 2/3/4 = random (default: 4)
selfdamage (0 ... 1) -> 0 = off, 1 = either hurt self or use teamdamage rules (default: 1)
trialdamage (0 ... 1) -> 0 = off, 1 = allow damage in time-trial (default: 1)
teamdamage (0 ... 2) -> 0 = off, 1 = non-bots damage team, 2 = all players damage team (default: 1)
spawnhealth (0 ... 2147483646) -> defines the amount of health you spawn with and below/above which health gets regenerated or decayed. Putting this value on 1 or 0 causes you to die in one hit (default: 100)
maxhealth (0.0 ... 1000000.0) -> spawnhealth * maxhealth defines the maximum amount of health that can be reached, for example by standing close to a friendly flag (default: 1.5)
maxhealthvampire (0.0 ... 1000000.0) -> spawnhealth * maxhealthvampire defines the maximum amount of health that can be reached by damaging other players in vampire (default: 2.0)
actorscale (1e-006 ... 1000000.0) -> defines the character size (default: 1.0)
minresizescale (1e-006 ... 1.0) -> actorscale * minresizescale defines the smallest size a player can become in matches with the resize mutator enabled (default: 0.5)
maxresizescale (1.0 ... 100000.0) -> (default: 2.0)
maxcarry (1 ... 5) -> defines the amount of weapons that can be carried, excluding the pistol and grenades (default: 2)
regenguard (0 ... 2147483646) -> defines the delay in milliseconds between regenerations when guarding an affinity, for example a flag (default: 1000)
regenhealth (0 ... 2147483646) -> defines the amount of health regenerated when below spawnhealth (default: 5)
regenextra (0 ... 2147483646) -> regenhealth + regenextra defines the amount of health gained per regeneration when gaurding an affinity, for example a flag (default: 2)
regenaffinity (0 ... 2) -> 0 = off, 1 = regenerate only when guarding an affinity, 2 = also regenerate while carrying an affinity (default: 1)
kamikaze (0 ... 3) -> 0 = no kamikaze; 1 = kamikaze on death if grenade is equipped 2 = kamikaze on death if grenade is in inventory 3 = kamikaze on death irrespective of condition (default: 1)
pointlimit (0 ... 2147483646) -> 0 = only the time limit defines when the match ends; other values = end after this amount of points or more have been reached (default: 0)
capturelimit (0 ... 2147483646) -> 0 = only the time limit defines when the match ends; other values = end after the flag has been captured this amount of times or more often (default: 0)
captureresetdelay (0 ... 2147483646) -> defines the time in milliseconds until the flag gets reset after being dropped (default: 300000)
defendlimit
defendpoints
defendoccupy
defendflags
bomberlimit
bomberresetdelay
bomberspeed
gamespeed
gravityforce
liquidspeedforce
liquidcurbforce
floorcurbforce
aircurbforce
slidecurbforce
movespeed
movecrawl
movesprint
movehover
movestraight
movestrafe
moveinair
movestepup
movestepdown
jumpspeed
impulsespeed
impulselimit
impulseboost
impulsedash
impulsejump
impulsemelee
impulseparkour
impulseparkournorm
impulseallowed
impulsestyle
impulsecount
impulsedelay
impulseslide
impulsemeter
impulsecost
impulseskate
impulsesprint
impulsehover
impulseregen
impulseregencrouch
impulseregensprint
impulseregenhover
impulseregenmove
impulseregeninair
damagescale
criticalchance
itemsallowed
hitpushscale
hitslowscale
deadpushscale
wavepushscale
timelimit
triallimit
intermlimit
votelimit
duelreset
duelclear
duellimit
itemsspawntime
itemsspawndelay
itemsspawnstyle
itemthreshold
regendelay
regentime
enemyspawntime
enemyspawndelay
enemyspawnstyle
spawngrenades
spawnweapon
instaweapon