riidom {l Wrote}:first that came up in my mind is "sacrifice"
Ulukai {l Wrote}:Tbh I like the name Greed better than Sacrifice. Sacrifice makes me think about killing yourself to score instead of killing others. :)
Agreed.
Ulukai {l Wrote}:Other possible gametype names are Conquer / Conquest?
Myself personally, and I'm sure many others think of "Conquest" as a game of capturing territories and holding them, which we already have ala DTF
Hmm. Skull pickups...personally, I think you should drop skulls every time you die
no matter who kills you, teammate included. Why? It adds a punishment factor to the gamemode (Yes, I support it as a gamemode, not a mutator); it IS called "Greed" after all. You're punished for teamkilling in the other modes with a score deduction, so if you teamkill in Greed, your victimized teammate will drop his skulls, yet you will not be able to pick them up, nor any of your teammates. Free pickings for the enemy.
In your Greed-filled mindset, you shoot wildly, hoping to slaughter the most, to snatch the most skulls, your greed unquenchable, you accomplish your goal...but find those you killed were your teammates, and you get nothing. Nothing but your own un-sated Greed, and a team that hates you. /dramatic lulz
As far as disappearance goes I'm on the fence whether or not I'd like to see them stay indefinitely until picked up, or to disappear after a set time limit, teamkill punishment or not. If this were the case, an interesting event of "redemption" could occur with yourself or your team defending the tainted skulls until they disappear, racking in enemy skulls as they storm in, while keeping them from your own.
For scoring, I do like the idea of gathering skulls into a single point, because it would then be playable in FFA, and Team. It would be even more interesting in Team because it would add yet another element, and that would be the Greed-filled war between both teams constantly trying to get to that one point to score their earnings. This could provide the victor team with an exponentially greater amount of skulls to score with if they happen to be the victors.
However, that brings another point. When you drop skulls, should you drop all of them? Half of them? Just one? The amount of skulls dropped is a very crucial component, because different gameplay techniques could hinge on the amount dropped. Between what I described above, to just going on a one-man rampage and killing as many people as possible.
Personally, I think dropping all of them would be a much greater challenge, as the risk/reward factor would be huge. You may get a lot of skulls to score with, but one wrong move and you can lose them all, with only your greedy self to blame. This would also provoke the very important decision to either go for a huge amount at once, or score with little bits at a time.
Indeed, the number dropped is crucial, and I for one am in favor of dropping all of them.