Julius {l Wrote}:don't think a shield weapon would be very usefull given RE's fast gamestyle.
YaRo {l Wrote}:as i said, this would be useful in tactic mode of red eclipse, not in action mode (now)
inpersona64 {l Wrote}:Does the shield-laser-thingy have two weapon fires, like any of the other weapons? What would they be? How much damage can they shield, percentage wise? I'm liking the idea sort of, as long as it can be used like other weapons (two types of fires and takes up one weapon choice in arena mode). The shield should have some kind of offensive attack. That way it doesn't seem like its a weapon that will promote/protect camping. And to be honest, it would be a nice addition to Medieval mode. Seeing as there are swords in this game (not knives, swords!)
Stiva {l Wrote}:I could see a shield working in action mode, but not as a weapon. Perhaps a shield could be useful as a temporary buff/powerup. Considering that there aren't any powerups currently in the game, it might go against the intent for the game, but I don't think it would unbalance the game if it was possible to grab a shield that protects you from ~25 HP worth of damage and maybe slows you down too. On instagib, shield spawns could be made very rare but would let you survive a shot (I guess we have instagib + vampire for that kind of insanity) like in Nexuiz.
cdxbow {l Wrote}:We'd love a shield, for MekArcade. MechAssault had shields on some of the big mechs, they were implemented as a glowing force field that surrounded the player, but only for a second or so, follwed by 5 to 10 seconds of 'reload' time. The skill was in the timing. If you were a bit laggy they were useless. The downside was you stood out like a sore thumb, done for game balance reasons.
This could be called "Bullying"Stiva {l Wrote}:... while protecting you from all damage from the front--an impulse dash forward while the shield is enabled could do damage to anyone in your path.
riidom {l Wrote}:I just would like to add, that the shield should work like a wall in terms of ricochet. So, reflecting shotgun altfire e.g.
inpersona64 {l Wrote}:Disregarding the last post, lol, I think the shield would be wonderful for Red Eclipse. As many have stated before, we have a Sword, why not a shield?
I only agree with some of you; it should be equipped AS A WEAPON (like SMG and Shotgun, and Rocket). It works similar to the Sword, but its basically MOSTLY for defense rather than offense.
One attack (left click) could be so that you are protecting yourself FROM THE FRONT, NOT ALL ANGLES. That would definitely cause imbalance. (BTW, I liked the riot shield reference). Also the protection does ricochet bullets and shrapnel (idk how realistic it would be to ricochet flamer and reflecting the rocket means it would have to be dead center = impossible almost). This one attack can be held for up to...say, 3 seconds, before a 'reload' time of 1.5 seconds possibly.
The second attack (alt-fire) could be a defend attack but this attack protects you just for three quarters of a second and has a 'reload' time sort of, it protects you from damage and if you were to get melee'd, the opposing damage is not dealt on you but is dealt on the dealer (like the ricochet idea someone stated).
So basically, first defense protects you from gunfire and other ballistics, the second defense protects you from melee attacks and they both have a "bounce-back" effect. This meaning when the shield comes in contact from enemy fire or damage, which ever defense (attack button) is used, it will do damage back.
How's that sound?
YaRo {l Wrote}:Yes, I completely agree with you. Btw, first attack of sword can ricochet all attacks, which weapon has bounce geom and bounce ppl variables. So this wouldn't ricochet rocket and flamer, as you want.
D.A.M.I.E.N. {l Wrote}:No shield!! Value balanced gameplay and keep this game unique!! This is just not a good idea.
Phy83r0pt1k {l Wrote}:D.A.M.I.E.N. {l Wrote}:No shield!! Value balanced gameplay and keep this game unique!! This is just not a good idea.
+5
ZeroKnight {l Wrote}:I don't want a shield. Red Eclipse is based on fast paced agile movement. The point is to use this agile movement to perform unique pathfinding and even dodges. If you can jump and flip and run along walls and jump over your enemy to throw off his aim, why would you need a shield? As mentioned above, made into a weapon or not, it would still encourage camping, which is pretty much the polar opposite of this game.
Now take my point above about how agile you can be, and take people who are good at this (a lot of people) and give them a shield. Now you've got people who are already difficult to hit, and even if you can hit them, it could be nullified by the shield, or even reflected back at you.
I just think that a shield in a game like Red Eclipse wouldn't make sense in terms of how it's played, and in the same sense, unbalance the game quite a bit. You're supposed to dodge and outmaneuver your enemy with skillful use of agile movement, not be a bullet sponge.
HOWEVER. Including it JUST for Medieval is not something I'm against. Honestly, I think that would be pretty neat, along with a separate thread on this board, adding more weapons that are Medieval exclusive. Then you could do a lot more with the shield that would break regular gameplay.
fawstoar {l Wrote}:Medieval has grenades, at present. This doesn't necessarily fit the game mode, but if we added shields it would still be pretty cool. If grenades now stick to people, perhaps a shield would protect you from that?
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