*Fixed* Nexuiz Total Conversion Version 2.1

*Fixed* Nexuiz Total Conversion Version 2.1

Postby Kitsune » 27 May 2011, 20:25

So far I've only been able to recreate the movement and weapons, maps coming soon.
Known Bugs: on certain maps and modes, the weapons start reloading even thour reload is off. //Found out why, its because insta-gib, balistic, and arena doesn't allow for non-reloadable weapons causing them to all reload to the max, no way around it without rewriting some of the main configs.
What is this?
-This config is a recreation of another, once popular..., open source game Nexuiz.
-Players can nolonger impulse jump and must rely on trick jumps and movements such as Strafe Jumping.
-Weapons have been converted, however they don't fully work yet.
Weapon Conversions:
Pistol: Laser | Laser (Nexuiz - Havoc Config)
Shotgun: Shotgun | Combat Rifle (Nexuiz 2.5.2)
Smg: Uzi
Flammer: Grenade Launcher
Rifle: MinstaNex/NixNex
Plasma: Electro
Rocket: Hagger (bounce mode) | Rocket Launcher (Guided)

Change Log:
Version 2: fixed movement speed and gamespeed to be nearly the same, bots are nolonger scaled 5x as big, spawn delay has been shortened, matches are nolonger 30 minutes, they're nyao 15 minutes, bots are nyao harder.
Version 1: Not fast enough, bots are big, other minor issues.

Todo:
Rebalance over powered weps like the shotgun and make the electro secondary more nexuiz-ish.


nexuiz.cfg.txt
Nexuiz TC v2 -Fixed-
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Last edited by Kitsune on 28 Jul 2011, 20:21, edited 2 times in total.
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Re: *Updated* Nexuiz Total Conversion Version 2

Postby fluxord » 30 May 2011, 04:01

Last year I've tried Nexuiz... the only think that I liked were the weapons, some sounds and some maps. I didn't like its gameplay because it was always sluggish (even on a high-end laptop it was damn-freaking-slow :eew:)... Needless to say, I uninstalled it immediatelly :twisted:

If you make a total conversion (weapons/sounds included) I'll say:
OMG, nexuiz almost plays better in Red Eclipse than in the original (nexuiz engine) :lol:

Keep the good work up!
Last edited by fluxord on 30 May 2011, 04:31, edited 1 time in total.
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Re: *Updated* Nexuiz Total Conversion Version 2

Postby Kitsune » 30 May 2011, 04:04

I've been working on remaking the maps, but for nyao ya have the weps and movement down. if there was an easy way to convert .dpm/.zym to .md5 then the models can be converted.
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Re: *Updated* Nexuiz Total Conversion Version 2

Postby Kitsune » 03 Jun 2011, 18:45

Currently only with /exec nexuiz.cfg
However, I'm working on a gui for executing configs based on the same method as my media player that will soon be posted.
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Re: *Updated* Nexuiz Total Conversion Version 2

Postby Kitsune » 28 Jul 2011, 17:37

*fixed the config from kicking you durring exec which also prevented the full mod from being loaded*
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