One issue that really rustles my jimmies...

One issue that really rustles my jimmies...

Postby |EXP|KillaZ » 21 Jul 2011, 04:37

Evening everyone, I have one issue about RedEclipse that really annoys me, and that is the ability to aim through your sight on your rifle when you're on the ground, but not when you're in the air.

From playing a lot of AssaultCube myself, I crucial part of my successful kill streaks was being able to aim whilst in mid air. This gave me an opportunity to move in the air while trying to aim at my opponent. I did this a lot, and moving from AssualtCube to RedEclipse, it gave me a little bit of a disadvantage when going into a temporary 1v1 mode in an instagib match with other people, trying to kill the person i'm dodging/firing at.

The air dodging and movement in RedEclipse is brilliant, I think allowing the player to aim while in mid flight would benefit the game greatly.

tl;dr

Not being able to aim through the rifle scope whilst in mid air.

Jimmies status:
rustled [X]
not rustled []
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Re: One issue that really rustles my jimmies...

Postby fawstoar » 21 Jul 2011, 15:02

Okay first off, that was the greatest title ever.

I completely agree with you. There is simply no reason to keep the sniper rifle from scoping in midair... it doesn't imbalance the game or anything. It would be challenging to actually get a kill with it unless your target isn't moving, but it SHOULD be an option.

[X]
-Wasabi
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Re: One issue that really rustles my jimmies...

Postby MultiKill » 22 Jul 2011, 18:33

I am of the opinion that this is a terrible idea and WOULD unbalance the gameplay by making the rifle too strong. It's strong enough as it is- I get 50+ kills a round with just the rifle.
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Re: One issue that really rustles my jimmies...

Postby |EXP|KillaZ » 22 Jul 2011, 23:55

MultiKill {l Wrote}:I am of the opinion that this is a terrible idea and WOULD unbalance the gameplay by making the rifle too strong. It's strong enough as it is- I get 50+ kills a round with just the rifle.


It wouldn't imbalance the game that much would it?

You're moving in the air, the only time you can control the scope is when you're touching the ground, and that's when you're mainly moving along one direction. When you're passing through the air you have to control where you're going to land and how you're going to dodge oncoming fire (If you're in that situation). The difference is that you have a lot more to handle when you're aiming in the air.

So in saying that I really don't think it will imbalance the game that much.
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Re: One issue that really rustles my jimmies...

Postby Friedslick6 » 23 Jul 2011, 02:11

The problem we have here is that the scope is powerful in the wrong way. In a stressful environment, the user expects reliability in their weapons. While the scope is mainly used for long-range combat, this is not only a long-range game. Most weapons accommodate for this, the SMG and pistol fires quite far away, the shotgun disbursts much later than usual, the sword is as fluent as the person's movement, and the grenade has zero-gravity throw distance. However, the rifle has no accommodation for short-range combat. It is slow and the scope is not accessible in mid-air. I'm sure you would say "Well, just stay away from short-range combat then." But that is very hard to do, considering that there is always ways for you to be forced into short-range combat by sneaky individuals.

The only advantage to the rifle is it's extremely powerful shots. And this can be hard to handle on the recieving end, when short-range battles leave you sometimes with less than 25% of your energy. Given the right environment, you can pulverise an enemy with the rifle. This weird role the rifle plays results in an odd "wave-effect" of scoring, where a user will do really well until someone gets them into short-range combat, after which they'll be at a large disadvantage for a short while. So my suggestion is to find a balance between power and speed, and allow for scoping in mid-air.

This is no order, you can disagree and even mock this comment. ;)
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Re: One issue that really rustles my jimmies...

Postby PSYKORGASM » 23 Jul 2011, 03:38

Good suggestion, although I find the rifle is good how it is.
Being able to scope when *normal* jumping.. maybe.. but being able to scope in air full stop.. jetpack + deathmatch would be just.. totally nooby skilless pwnage from distance especially in open maps, let alone that horrible horrible instagib mode with jetpack people seem to play 90% of the time now that would be really bad & less fun then it already is ;) For me personally of course.
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Re: One issue that really rustles my jimmies...

Postby qreeves » 23 Jul 2011, 04:24

Red Eclipse has a lot more aerial gameplay than most games, being able to scope mid-air and land one-shot kills meant that people with the Rifle were unstoppable, hence the option to limit zooming was added. The variable you are looking for is zoomlock:

0 = free
1 = must be on floor (default)
2 = also must not be moving
3 = also must be on flat floor
4 = must also be crouched

And perhaps zoomlocktime (default: 500ms), which determines the length of time you can be in the air before zoomlock takes over and forces you out of it.

NOTE: These are server-side variables.
Quinton "quin" Reeves | Lead Developer, Red Eclipse | http://redeclipse.net/ | http://www.facebook.com/redeclipse.net
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Re: One issue that really rustles my jimmies...

Postby Friedslick6 » 23 Jul 2011, 16:00

Hmm, okay. That unrustles my jimmies. Glad to see that it's optionable to a degree :) .
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