Official Level Flaws

Official Level Flaws

Postby Friedslick6 » 18 Jun 2011, 12:24

I found a flaw in the map 'Keystone' by blarg, on Bomberball-hold mode with the Resize mutation.
On this map there is one corner room on the upper-floor with a grated floor. Grab the ball and a weapon with ricochet damage. Go to the room with the grated floor and fire downwards to ricochet back at you, damaging you and resizing you small enough to fit through the grate. (You can switch to 3rd-person view by pressing F9, which helps to judge your size relative to the grate holes.)
Below this grate is a pool of water surrounded by solid walls/floor. Other players need accurate shots in order to hit you under the grate, so they would probably also make themselves smaller to get to you. This gives you an advantage, because they wouldn't have recovered by the time they pass through the grate. Bots aren't smart enough or accurate enough to hit you underneath the grate. In most cases, you can just juggle the ball whilst under the grate until you reach the score limit.

If anyone else finds flaws in the official levels released for Red Eclipse, please post them here.
Image
Friedslick6
 
Posts: 14
Joined: 05 Apr 2011, 13:13

Re: Official Level Flaws

Postby John_III » 18 Jun 2011, 17:18

Ah, I will check that out.

Edit: The floor grate is now clipped. The update is available in the SVN.
Image
User avatar
John_III
 
Posts: 118
Joined: 17 Mar 2011, 04:45

Re: Official Level Flaws

Postby Kitsune » 18 Jun 2011, 21:53

I've found a few. on various maps. althou some i would like to be kept.
Keep:
high spots on ghost
Bath has an unclipped spot on one side, that is helpfull, but isnt there on the other
Center on top of the spawn roof for one of the spawns has a patch with a completelyy different texture, know what leave it in as an easter egg.

I will post more of the ones i've found later.
User avatar
Kitsune
 
Posts: 174
Joined: 28 Apr 2011, 00:07
Location: Maridia

Re: Official Level Flaws

Postby ZeroKnight » 25 Jun 2011, 01:55

Not sure if this was intended or not, but on Linear, on the upper spawn level, if you jump up onto the little barrier and do some very well timed wall jumps, you can reach the tall pillar and stand up there without a jetpack. Like I said, I'm not sure if that was supposed to be there, but regardless, figured I'd post it here to be safe.
[ Github ][ WazuClan -- irc.wazuclan.com #wazuclan ][ Zero's Archive of RE Extensions, Scripts, WeapMods & More! ]
User avatar
ZeroKnight
 
Posts: 524
Joined: 08 Jun 2011, 01:24
Location: Ohio, United States

Re: Official Level Flaws

Postby Kitsune » 25 Jun 2011, 03:23

that is supposed to be there, its one of the best spots, provided you have the skill at impulse jumping to get to it.
User avatar
Kitsune
 
Posts: 174
Joined: 28 Apr 2011, 00:07
Location: Maridia

Re: Official Level Flaws

Postby ZeroKnight » 25 Jun 2011, 21:09

That's what I thought. It took me a while to get the timing down, but I got up there ;P
[ Github ][ WazuClan -- irc.wazuclan.com #wazuclan ][ Zero's Archive of RE Extensions, Scripts, WeapMods & More! ]
User avatar
ZeroKnight
 
Posts: 524
Joined: 08 Jun 2011, 01:24
Location: Ohio, United States

Re: Official Level Flaws

Postby Kitsune » 25 Jun 2011, 23:15

i love hiding up there in instagib. people dont see you, there is a similar place in Warp, at the very top, but that one is hard to get to.
User avatar
Kitsune
 
Posts: 174
Joined: 28 Apr 2011, 00:07
Location: Maridia

Who is online

Users browsing this forum: No registered users and 1 guest