That's great news actually :-) Here you can find licensing info
https://github.com/FreezingMoon/AncientBeast#licenseRegarding licensing, I'm usually concerned about getting a link to the project website, if it's as a banner somewhere visible, even better.
Soon I'll probably have a credits page, but not totally sure if I'll be super specific regarding who did what, but you can always ask me.
Let me know if there's any progress with having Ancient Beast stuff into Open Dungeons as it's been a few weeks by now, though open source indie game development is usually somewhat slow xD
Been rather inactive as I moved alone and I don't really have much money or a steady income, so I'm a bit stressed out. Had too many distractions from my parents and 3 buildings were being made right by my window...
I can't afford a part-time coder anymore so progress on the gameplay is going very slow, there are game-breaking bugs and I even had to disable some of the playable creatures recently, so I trimmed down to something more stable.
Anyway, I'm putting a lot of effort in making the website faster by optimizing and even moving to a better server, so been learning a lot and researching as I can't afford something expensive.
Also learning javascript and phaser.io so that hopefully I'll be able to get better at coding the gameplay myself in case I won't get funding or find someone to help out with that.
Regarding 2d/3d artwork, I was even considered if visual progress would be going way better if I was to focus on a pixel art version of the game, as that will have a few advantages:
- there is a lower barrier overall
- requires less powerful hardware
- can be easier to animate and tweak units
- there are plenty of good pixel art editors
- the game would be smaller in size
- the game would require less memory
- game would be more mobile device friendly
Down the road if there's enough interest, I do hope for a fully 3d version of the game, which will require the 3d models, this would also unlock possibility for AR and VR modes.