HoMM3: Combat or Adventure?
Posted: 01 Mar 2013, 13:19
Hello! Doing a small survey regarding what's your favorite element in Heroes of Might and Magic 3.
Open source game community & development
http://forum.freegamedev.net/
Julius {l Wrote}:Combat always felt like the weak element in HoMM. Age of Wonders did it right through.
Regulus93 {l Wrote}:Good day folks,
why is it that there is no Strategy option? For me, whatever other appeals (such as great atmosphere and decent story) the game's most interesting aspect was always about thinking how to get the upper hand in long term. I never saved/loaded and often used quick combat (which only seems fair, since it puts me in the same conditions as neutrals and AI, more or less ), so I just tried to make a few really good decisions about where to go and what to build... of course, it was still largely a game of luck =)
Anyway, I voted for adventure because combat would be absolutely meaningless without adventure element, while adventure can be fun even with quick combat.
P.S. HoMM3 really isn't the only good classic strategy game - Disciples II, AoW, HoMM4 actually have more to offer, IMHO.