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Animated gifs

PostPosted: 11 Jul 2012, 21:37
by Dread Knight
I managed to come up with details (including abilities) for a lot of creatures so now we're moving into the animation stage.
We're using sprite sheets but we're also creating gifs for fun and to easier preview stuff, even if we do have a custom made html5 sprite sheet player (which will probably get integrated into our creature bestiary soon).

Swampler
ImageImageImage

Re: Animated gifs

PostPosted: 11 Jul 2012, 21:49
by KroArtem
/me falls in love with this creature! *_*

Re: Animated gifs

PostPosted: 12 Jul 2012, 00:05
by charlie
Seriously cool

Re: Animated gifs

PostPosted: 18 Jul 2012, 05:05
by Dread Knight
Thanks! Changed the links to the gifs here will auto-update when we update them in wuala.
This creature should really be brighter, somewhat more like this http://www.wuala.com/AncientBeast/besti ... _GLSL.gif/

Re: Animated gifs

PostPosted: 02 Nov 2012, 21:07
by Evropi
1. Gorgeous.
2. Isn't the gif format a bit too low-quality? Why not animated PNGs? You need an extremely modern browser to run Ancient Beast anyway as it really pushes HTML5 to its limits. A browser that is most likely able to render APNG out of the box. ;)

Re: Animated gifs

PostPosted: 22 Nov 2012, 16:24
by Dread Knight
Evropi {l Wrote}:1. Gorgeous.
2. Isn't the gif format a bit too low-quality? Why not animated PNGs? You need an extremely modern browser to run Ancient Beast anyway as it really pushes HTML5 to its limits. A browser that is most likely able to render APNG out of the box. ;)


1. Thanks!
2. The gifs are just to display out of the game so to say. For the game we'll actually be using sprite sheets, we even made a nice blender addon for exporting creature animations as sprite sheets, it's called spritify. Never really used APNG's but I think there's more control overall by using sheets.