At Libre Software Meeting 2013, I talked about freely licensed art in free, open source games.
Video: http://video.rmll.info/videos/make-game ... art-audio/
Slides: http://qubodup.net/f-art/
License: CC-BY-SA 3.0
I'm going to talk about this topic at Flock next week.
Feedback is welcome both for the slides and the talk.
So far on my to-do list:
- Mention BartK's name, rather than being unspecific about who created OGA.
- Don't criticize website usability.
- Find out whether GNU's or FSF's statement that said something like "GPL game engines can be bundled with non-GPL art" still exists or what happened to it, if not.
- Find out whether or not Debian treats code and data the same way. Wikipedia claims that it does but there is no reference.
- At the end, add exaples of games (for show) and how they provide credits (include actual example in slides) and art source. Examples: NAVE, Flare (credits), Bos Wars, Unknown Horizon (source), OpenArena (?maybe not because violent and sexualized?) (requirement for music to have source). Use screenshots of asset production software. Make clear what a layered image/audio is. List file sizes for comparison.
- Think about more context for creating games in the free/open source (operating system) software world(?)