Thank you both for the feedback
charlie {l Wrote}:It sounds like you've done the leg work on understanding what needs to be done. Next I think you need to understand who would be willing to back it. That is, which platforms need targeting - Android/mobile? Or just Windows/Linux? Have you had feedback on the demo that indicates what's right/wrong about the game so far and where it needs work?
We are currently targeting Windows and Linux but the question of Android comes often. It is not our main target because I am not sure it is the best target for a game with a storytelling. I think casual games would fit better on the platforms where Android is used and that the platform deserves a game thought for mobile devices instead of simple ports of existing PC games.
About the right and wrongs:
- + we receive comments like "finally a fun and beautiful free software game",
- + the art, music and so on is very good… for a free software game,
- + the universe and the story are fun and original,
- - the movement and the animations of Plee are sometime weird. The difficulty is sometimes too high.. We are working on it.
- - Plee gathers some carrots in the demo. Some people do not understand (it is explained when meeting the boss). It is fixed in our not released version.
charlie {l Wrote}:You could consider just setting out your 'minimum funding' requirement - that is, what is the bare minimum you and your brother could get by on. Try a kickstarter just asking for that, and get feedback on backers on what the stretch goals would be.
It may be worth reaching out to successful game kickstarter campaigns to get advice. Perhaps contact the Humble Bundle guys as they know how to market things and could give tips
Unfortunately
Kickstarter is not a so good platform for games. That's why I think we should target the campaign around the free software part. Still, it way indeed be worth reaching out to successful campaigns and contacting the Humble Bundle guys.
Julius {l Wrote}:Hmm, not trying to be too negative, but the crowdsourcing "market" is kind of crowed right now, and 2D platformers (that aren't really innovative and have the same time a certain retro appeal, e.g. FEZ for example) certainly do not pull in much interest these days.
FOSS on the other hand seems to be almost counter productive (so is Free2Play btw), except for very small amounts which will get funded by the hardcore FOSS advocates (e.g. at best you can ask for a few hundred dollars).
I guess this is due to the "bargain" aspect of getting the full game cheaper (kind of like pre-ordering it), which is obviously not the intention of crowdsourcing, but that is what seems to be the driving force behind most of it.
I certainly agree on the fact that the crowdsourcing market is crowded now, so is the indie game scene. That's why I need something better than a game to sell, and something better than free software according to you
We have good visuals and logos of the game, I was thinking about providing things like handmade and unique customizations of bags or clothes for the best sponsors. We can also order some mugs or stickers…