The original game contained a readme-file like this ( beside the GPL/ CC txt-files )
What do I have to do with such a file? And what should i do with it?
Extend it with my own needs? Create a new one? Leave it as it is and add my own readme_megaglest.txt file?
Where should i mention me and other programmers who modify the code from now?
- {l Code}: {l Select All Code}
Glest source code v3.2.x - Copyright (C) 2002-2009 Martiño Figueroa (http://www.glest.org - contact_game@glest.org).
You can redistribute this code and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
For compilation instructions or any other info please visit the developer board at http://www.glest.org
The data (including images and 3D models) is provided under the "Attribution-ShareAlike" Creative Commons license. This license lets others remix, tweak, and build upon your work even for commercial reasons, as long as they credit you and license their new creations under the identical terms. This license is often compared to open source software licenses. All new works based on yours will carry the same license, so any derivatives will also allow commercial use.
Currently i already have a file that looks this way:
- {l Code}: {l Select All Code}
###########################
#Glest Community Megapack #
###########################
( from http://www.titusgames.de )
Factions:
=========
Indians:
Copyright 2007-2010 (C) Titus Tscharntke(titi) & Philipp Tscharntke ( http://www.titusgames.de )
The Norsemen:
Copyright 2008-2010 (C) Titus Tscharntke(titi) & Raphael Schröder(weedkiller) & Philipp Tscharntke ( http://www.titusgames.de )
The Persian:
Copyright 2010 (C) Titus Tscharntke(titi) & Philipp Tscharntke ( http://www.titusgames.de )
The Norsemen:
Copyright 2008-2010 (C) Titus Tscharntke(titi) & Raphael Schröder(weedkiller) & Philipp Tscharntke ( http://www.titusgames.de )
Tech and Magic:
The factions tech and magic are from the original game glest ( a bit modified now ).
( copyrighted by the glest team www.glest.org )
The new factions Indians/Norsemen/Persian use some models from original glest!
Tilesets:
=========
Tileset Jungle: by Titus Tscharntke(titi) & Philipp Tscharntke
Tileset Evergreen: by Titus Tscharntke(titi)
Tileset Autumn: by Titus Tscharntke(titi)
Tileset Desert2: by Idanwin and Titus Tscharntke(titi)
Tileset Winter: by Titus Tscharntke(titi)
Tileset Hell: by Titus Tscharntke(titi)
Tileset Mediterran: by Titus Tscharntke(titi)
Maps:
=====
conflict by ttsmj
domination_isles by mapmaker(from the glest forum)
one_on_one by original glest team ( but no longer in the game yet )
overgrown_city by mapmaker and Titus Tscharntke(titi)
tropical_arena by mapmaker(from the glest forum)
tt_goldrush_v2 by Titus Tscharntke(titi)
waterworld by Titus Tscharntke(titi)
Scenarios:
==========
m4_amazones by Titus Tscharntke(titi)
m4_amazones_light by Titus Tscharntke(titi)
m4_beehive_castle by Titus Tscharntke(titi)
m4_indian_attack by Titus Tscharntke(titi)
m4_kill_the_magic by Titus Tscharntke(titi)
m4_magic_can_do_it by Titus Tscharntke(titi)
m4_my_island by Titus Tscharntke(titi)
m4_norsemen_attack by Titus Tscharntke(titi)
m4_persian_conflict by Philipp Tscharntke
m4_waterworld_light by Titus Tscharntke(titi)
m4_waterworld by Titus Tscharntke(titi)
Credits go to:
==============
The original glest team who made all this possible!!!
Aminos for the indians and persian background music !!
Margaras for the persian background music!!
manolo camp for the background music(norsemen)!!
http://www.burningwell.org who have nice free (public domain) textures!
Gameboy for the norsemen icons
Weedkiller who created the spearman model of the indians, and the princess and swordman model of the persian faction
My family, some friends and neighbors for the unit voices.
ZaggyDad for some help with textures/models (norsemen) and for the persian elephant model.
Baida for the axe_thrower model (norsemen)
erdie (from http://www.freesound.org) for the autumn day sound
patchen (from http://www.freesound.org) for the autumn night sound
royal (from http://www.freesound.org) for the desert day sound
Cacatoes (from http://forum.freegamedev.net/) for a nice rock texture photo used in autumn tileset.
INFO:
Some source textures distributed with the tilesets(evergreen/autumn) are copyrighted by CGTextures.com. Permission to release these specific textures has been granted to the creator of these tilesets.
!!Textures downloaded from CGTextures.com DO NOT fall under any GPL or Creative Commons License by default.!!
( !!! Texture Hint: Better use textures from www.burningwell.org which are really free to use (public domain)!!!)
All files are released under the Terms of the
Attribution-ShareAlike 3.0 Unported license ( see data_license.txt )