The Grandmaster Journey add-on

The Grandmaster Journey add-on

Postby AllyTheOcelot » 21 Nov 2018, 18:38

Hey everyone.

I've been playing supertux for a few years now, and I've never got to release a level set to the public. This is my first project using the level editor. I focused more on the challenge the levels should bring rather than the intuition they should bring. My next project will focus on more Intuitive, interesting levels. As this level set focuses on the challenging aspects in supertux, and there are 8 expert levels to complete. All levels are possible. The final level does not contain any secrets, but some of the other levels do. I would also like to stress the fact that this level set uses permanent checkpoints. I did this because I think it is unfair how you get set back a checkpoint when you run out of coins. Personally, I wanted this to be challenging, not repetitive.

I started the project in mid-June and finished on the 19th of November. This is for version 0.5.1.

fyi, there is a supertux community discord. More active people would be great, and it'll unify the supertux community better :D https://discord.gg/thD8jV

If you need help on any levels I may release some videos on how to finish certain areas.

Here was the trailer I released containing a section in the 6th level: https://www.youtube.com/watch?v=EApxLINIU2o

Anyway, that's all from me. Good luck to everyone, and I look forward to making more levels :P
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Grandmaster_Finale.zip
Here is the world map.
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Re: The Grandmaster Journey add-on

Postby WeLuvGoatz » 22 Nov 2018, 03:09

Wow, your level design is very, very good! This is one of the higher quality maps I've seen, and boy, do I love it! I love the world map effects. This world map sure did take a while to make and it sure was worth it. I was surprised at the quality of this worldmap!

I was also surprised at how hard it was... I've only skimmed through it right now, but it was *VERY* hard. I love it! I am looking forward to some levels of yours that are, um, less challenging. (LOL) :D :D :D
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Re: The Grandmaster Journey add-on

Postby DevonST » 22 Nov 2018, 22:16

If you have problems at importing this worldmap as an addon, download the fixed zip below. The addon structure was a bit messed up so I fixed it according to the wiki page: https://github.com/SuperTux/supertux/wiki/Level-Editor
Attachments
Grandmaster_Finale.zip
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Re: The Grandmaster Journey add-on

Postby ProTux » 23 Nov 2018, 00:25

pic
Attachments
SKULL.jpg
SKULL.jpg (3.77 KiB) Viewed 296 times
i cant wait for supertux v 0.6.0 to have brand new worlds!
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Re: The Grandmaster Journey add-on

Postby the shapeshifter » 27 Nov 2018, 18:36

didn't pass only intro and first challenge. i got stuck at the fortress where the armored jumping thing has a short jump height so i always hit that.
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Re: The Grandmaster Journey add-on

Postby DevonST » 02 Dec 2018, 15:24

I finally beat it. This was probably the hardest thing I’ve ever done in any video game. Here are my times for each level:

1. Initiation Test: 16:37 min
2. A Fortress in The Distance: 20:48 min
3. The Fortress of Shadows: 19:03 min
4. A Sky-High Blizzard: 84:24 min
5. Springy Shenanigans: 50:21 min
6. The Monsters Dungeon: 85:47 min
7. An Airship Attack: (100:39.99) almost 3 hours I guess
8. The Grandmaster Finale: (100:39.99)

I’m not kidding, these are the times shown in the worldmap. It seems, SuperTux stops counting when you reach 100:39.99. Normally that’s enough but this addon is a bit different. If you make another addon, please keep the levels shorter because you can’t reboot your machine without loosing progress if you hit a checkpoint.

I think, I don’t have to say that these levels are really well-made. However, I do have some ideas to make them more human-friendly but I don’t know whether you will like them ;)

The info boxes before the boss fight really filled me with determination. But strangely, the boss fight was the easiest part of the entire worldmap. Here, I recorded a video: https://www.youtube.com/watch?v=emloYQWAkV0&t=1s

Now you can call me a Grandmaster! :cool:
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Re: The Grandmaster Journey add-on

Postby AllyTheOcelot » 02 Dec 2018, 16:05

Hello there! When making the final boss for this game I meant for it to be challenging of course, I guess I didn't quite factor in the chances of someone just standing still I guess :D

I suppose my main concern when making the boss fight was keeping the Yeti alive, it was wierd, how, sometimes, he managed to fall off the level. My main concern however wasn't making it the hardest part of the entire level-set. I felt that a mediocre challenge was best to sum up the entire world. Note that, when making the final boss, I did have some time constraints in mind which sort of lead me to rush it, hence the spikes to keep the yeti from falling off :P

I might remake the final boss though for v0.6.0 when it gets released in the add-on pack :)

Thanks for playing my world, I'm glad you found it challenging! :D

For now, I'm shifting my focus to making more fun, intuitive levels rather than challenging ones. I've always wanted to make a super hard level set since I was about 10 XD
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Re: The Grandmaster Journey add-on

Postby Alzter » 04 Dec 2018, 01:29

Damn!! I really love this level design. It's tough, but very fair. (Minus all the offscreen stalactites) I love the aesthetics too, like the chains linking all the floating platforms of ice in the first level. This truly feels like the ultimate SuperTux trial. Veterans only.
The SuperTux nitpick.
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