So, I played through all of it now. I have to questions:
1. Is the door at the beginning of the level just meant to be a temporary shortcut to the end?
If the door is just a shortcut, remove those secret areas later on. Just use a script to fade the tilemap and display a text:
- {l Code}: {l Select All Code}
TILEMAPNAME.fade(0,1)
Text.set_text("THE TEXT TO DISPLAY")
Text.fade_in(0.2)
wait(WAIT SOME SECONDS)
Text.fade_out(0.2)
As for the fade-command 0 means that it gets invisible (1 would be fully visible) and 1 is the time in second it needs.
2. Is it possible to complete the level at this point? After surviving the spikes at the "Snow Monster" nothing happened anymore.