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[UPDATED] New Desert Themed Worldmap

PostPosted: 21 Sep 2017, 16:13
by manuel
I made a desert themed worldmap with new textures and new badguys (sort of :p ). Notice that I just can make textures and scripts - I am not a coder.
Neither the worldmap nor I are related to Africa in any way. (Don't even know why I am writing this. :D )

Some words about downloading the file:
1. Download the .zip-file.
2. Copy it in the SuperTux add-on directory and DON'T UNZIP it.
3. Activate it in-game in the add-ons menu.
This worldmap is SuperTux 0.5 only, the bonus blocks won't work in older versions.

EDIT:
I updated the worldmap. There's now a new level you get as a reward for collecting all secret bonus blocks.
Just install the file as stated above. You can overwrite the old one, no progress should get lost.

That's enough text for now, here are some screenshots and the download link.

Re: New Desert Themed Worldmap

PostPosted: 22 Sep 2017, 00:09
by VNS
This is honestly, truly amazing. Never seen a worldmap completely base its levels towards a custom tileset.
The creativity in this is indescribable.
The worldmap tileset was incorrectly assigned though. Because of this the world does not load. I'll send the worldmap again but with that fixed.

Re: New Desert Themed Worldmap

PostPosted: 22 Sep 2017, 06:58
by Serano
Great work, I really like it as an Add-On. The art style isn't quite fitting for the game, though.

Re: New Desert Themed Worldmap

PostPosted: 22 Sep 2017, 10:06
by manuel
VNS {l Wrote}:This is honestly, truly amazing. Never seen a worldmap completely base its levels towards a custom tileset.
The creativity in this is indescribable.
The worldmap tileset was incorrectly assigned though. Because of this the world does not load. I'll send the worldmap again but with that fixed.


Thank you!
I don't really figured out what has changed exactly (despite that the file is smaller now), but it is really, really nice that you not only found a problem but also fixed it. Thanks to you again :)

Re: New Desert Themed Worldmap

PostPosted: 22 Sep 2017, 18:25
by VNS
The tileset that was used for the worldmap did not exist (you probably had a copy somewhere else) so I just fixed the tileset location. And you're welcome.

Re: [UPDATED] New Desert Themed Worldmap

PostPosted: 05 Oct 2017, 09:19
by manuel
Should there be an easier version of the worldmap? Especially for the later levels?

Re: [UPDATED] New Desert Themed Worldmap

PostPosted: 06 Oct 2017, 16:35
by Serano
manuel {l Wrote}:Should there be an easier version of the worldmap? Especially for the later levels?


I can only speak for myself, but I had to cheat to see the end of the Worldmap... :)

Re: [UPDATED] New Desert Themed Worldmap

PostPosted: 06 Oct 2017, 16:55
by manuel
That's a clear answer. I'll start making an easier version right now. :)

Re: [UPDATED] New Desert Themed Worldmap

PostPosted: 06 Oct 2017, 19:47
by the shapeshifter
why?????????
a challenge is good from time to time. like hume's levels or narre land levels

Re: [UPDATED] New Desert Themed Worldmap

PostPosted: 08 Oct 2017, 07:59
by manuel
the shapeshifter {l Wrote}:why?????????
a challenge is good from time to time. like hume's levels or narre land levels


I won't remove the standard version from this post. I'm adding a new easier version to this forum. To make it a bit more interesting I will change the levels slightly, like LMH's "Matties World". Unlike his worldmap there won't be the possibility to change the difficulty in-world as the file would get too big to upload here.

Re: [UPDATED] New Desert Themed Worldmap

PostPosted: 23 Jan 2019, 04:01
by Alzter
This is quite a milestone in terms of SuperTux level creation, A worldmap utilizing completely new, custom tilesets and re-skinned badguys. As far as the art goes it's pretty clean and colourful, but also flat and simplistic. It's fairly appealing. As for the levels, I'm up to "Underground Caves" and the difficulty seems to be ramping up. I wish there were a bit more checkpoints because re-doing the same thing over and over again gets a bit tedious. Overall it's pretty good from what I've played.

Re: [UPDATED] New Desert Themed Worldmap

PostPosted: 23 Jan 2019, 08:57
by Alzter
the shapeshifter {l Wrote}:why?????????
a challenge is good from time to time. like hume's levels or narre land levels

Hume's levels aren't challenging, they're just difficult. There's no difficulty curve and it just starts off really hard. The first level took me ages to clear and what's more unforgiving is that the current SuperTux checkpoint system deducts coins every death, and once you run out of coins you have to restart the level all over again. Despite SuperTux removing lives the checkpoint system functions very similarly, only difference being with lives you can tell how many tries you have left at a glance while with the coin deduction system you basically have to guess or use a calculator to tell the amount of times your coin counter can be divided by 10 and stay over 25 coins. It would be much easier if they removed the coin checkpoint deduction imo, because it's unnecessarily unforgiving and limited lives are a relic of arcade games. Sorry I went on a tangent but I really wanted to state my opinion on how the coin deduction checkpoint system should be removed.

Re: [UPDATED] New Desert Themed Worldmap

PostPosted: 23 Jan 2019, 18:52
by DevonST
It would be much easier if they removed the coin checkpoint deduction imo, because it's unnecessarily unforgiving and limited lives are a relic of arcade games.

I disagree. In fact, I really like the coin system because you don’t have to farm a lot of 1-ups before entering a hard level. You only need 300 coins to already have 24 lives. But you cannot get totally over-powered in levels with tons of coins because 2000 coins give you only 42 lives.

I calculated these with
{l Code}: {l Select All Code}
ceil(log(0.9; 25/x))
where x is the amount of coins you have (doesn’t work with x<25).

Re: [UPDATED] New Desert Themed Worldmap

PostPosted: 23 Jan 2019, 19:21
by BlasterMaster
The coins are almost completely useless. Most levels are easy enough to finish them in under two tries (usually one), so I never need to go collect coins before any particular level. I think there should be less coins scattered through the maps of the game (the official levels, not yours), and a higher percentage taken after each death. However, I will say that the amount of time between dying and respawning is a little long.

This message was approved by the NNA (National Nitpick Association)

Re: [UPDATED] New Desert Themed Worldmap

PostPosted: 23 Jan 2019, 19:43
by WeLuvGoatz
You can just press "esc" when you die to go respawn quicker (or at least that's what I do). But yes, I do have the same problems with coins.

Re: [UPDATED] New Desert Themed Worldmap

PostPosted: 23 Jan 2019, 20:44
by BlasterMaster
I do hit the escape key, but it's still kinda annoying.

Re: [UPDATED] New Desert Themed Worldmap

PostPosted: 23 Jan 2019, 20:46
by DevonST
I just realized I didn’t read Alzter’s post carefully enough. I understood he wants to replace the coin system with a live system. Oops, my mistake. Maybe no death punishment would be the best solution. The coin system adds a little bit of suspense though.

Re: [UPDATED] New Desert Themed Worldmap

PostPosted: 23 Jan 2019, 21:28
by BlasterMaster
I like Alzter's point. He's on to something.

Re: [UPDATED] New Desert Themed Worldmap

PostPosted: 25 Jan 2019, 02:26
by Wuzzy
I don't get it what you guys are up with all those crazy themes. Why can't Tux stick to the antarctic areas? :(
It's not that I appreciate new artwork being created.

But I think the general icy / snowy / antarctic theme still suits the game the best. If you feel the need for more themes, why not just adding more variety in the icy theme?
I have seen great custom levelpacks using the “blue mountain” tiles, and it's great. Also, the crystal cave is still greatly underappreciated in the game so far (except in, of course, Hume's Rainbow Cave, which, if you don't know it yet, is an absolute MUST play!).

I can barely tolerate the forest because it's at least coniferous (a snowy forest would be better, however). But desert? No, just no. Wouldn't poor Tux get hot and sweaty or even dry out? It really would test my wilful suspension of disbelief very hard. :(

But well, if it's only for an add-on, I couldn't care less. :P

Re: [UPDATED] New Desert Themed Worldmap

PostPosted: 27 Jan 2019, 16:02
by Oliver_Buo
I can only agree with the previous speaker.
Unfortunately, the graphics in the levels do not really convince me.

wüste.png
no nice background

Re: [UPDATED] New Desert Themed Worldmap

PostPosted: 03 Feb 2020, 00:25
by Busybody43
I wonder how the maker feels, now that his addon was officially added to the github repository...

Re: [UPDATED] New Desert Themed Worldmap

PostPosted: 04 Feb 2020, 20:02
by manuel
The most exciting thing was to hear that the worldmap could be downloaded from inside the game.

Re: [UPDATED] New Desert Themed Worldmap

PostPosted: 04 Feb 2022, 20:25
by PennyAndTux
Hi,
your desert world looks very nice!

But if I try to play it, the intro level starts and then I get a worldmap with only water and Tux can't move (Screenshot).
How can I fix this.

I tried it on macOS and on a blank installation of SuperTux on a Windows system. Then I tried to download it manully, but nothing changed.

Re: [UPDATED] New Desert Themed Worldmap

PostPosted: 26 Feb 2022, 12:17
by PennyAndTux
@manuel:

I tried to get an error message for this behavior and I displayed the current position of Tux.
Maybe anybody has an idea?

Re: [UPDATED] New Desert Themed Worldmap

PostPosted: 02 Mar 2022, 20:46
by AllyTheOcelot
PennyAndTux {l Wrote}:@manuel:

I tried to get an error message for this behavior and I displayed the current position of Tux.
Maybe anybody has an idea?


this is a very unimportant and common error message