High Mountain Frost - MEGA Level

High Mountain Frost - MEGA Level

Postby VNS » 06 Aug 2017, 19:57

In my new worldmap I will be adding MEGA levels after every few levels. These levels will exceed a total length of 800 blocks.
Here is my first one, please share your opinions.
Below are some screenshots of the level.

AAN.PNG
AAO.PNG
AAP.PNG
AAQ.PNG
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High Mountain Frost.zip
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Re: High Mountain Frost - MEGA Level

Postby VNS » 06 Aug 2017, 20:07

Here are some more screenshots, when Tux gets out of the mountain.

AAR.PNG
AAS.PNG
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Re: High Mountain Frost - MEGA Level

Postby the shapeshifter » 03 Sep 2017, 11:29

when is the new world map to be expected?
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Re: High Mountain Frost - MEGA Level

Postby VNS » 03 Sep 2017, 21:05

All I know is that it won't be ready until next year...
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Re: High Mountain Frost - MEGA Level

Postby RustyBox » 03 Sep 2017, 21:44

This level looks amazing. Good job
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Re: High Mountain Frost - MEGA Level

Postby VNS » 03 Sep 2017, 22:15

Thank you!
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Re: High Mountain Frost - MEGA Level

Postby Oliver_Buo » 01 Jan 2018, 15:54

The environmental shearing is awesome. :)
I suspect created with Editor 0.4?
Sometimes Tux is behind an ice wall - is this intended?
(I do not mean where a bonus is hidden)
I especially like the ice + underwater very cool. :cool:

**** Happy New Year 2018 ********* :D
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Re: High Mountain Frost - MEGA Level

Postby Digital » 02 Jan 2018, 00:52

This looks like an amazing level!

As a completely new user on this forum I have difficulty adding this level.
I was able to add the worldmap of 2016 Level Design Contest but it appears that zip. contains metadata already

Can someone be kind enough to link me to a tutorial on adding levels / worldmaps ? really appreciate it :)
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Re: High Mountain Frost - MEGA Level

Postby mteufel » 03 Jan 2018, 11:37

Digital {l Wrote}:As a completely new user on this forum I have difficulty adding this level.
I was able to add the worldmap of 2016 Level Design Contest but it appears that zip. contains metadata already


Indeed, the Level Design Contest worldmap is packaged as an add-on, as most ready levelsets and worldmaps are.
However, for single levels it's not really useful to package it, it makes a lot more work than people do benefit.

Digital {l Wrote}:Can someone be kind enough to link me to a tutorial on adding levels / worldmaps ? really appreciate it :)


In this case you can extract the ZIP file and then, try right-clicking on the resulting STL file. You need to "Open with..." SuperTux.
If there is no "SuperTux" in the "Open with..." menu, usually that menu has some "Other" dialogue, where you can still select SuperTux.
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Re: High Mountain Frost - MEGA Level

Postby Digital » 03 Jan 2018, 12:58

Thank you very much!

I have since figured out another way by creating a folder in /supertux2/levels, manually writing an info file and putting all the .stl files there. But it is always good to learn another way and thank you for your explanation!
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