by manuel » 21 Jan 2018, 19:00
OK then, here's a short summary of my opinion about your Level 26:
* I really like the design of the level. You use some nice features of SuperTux really well in your level (transparency, colored tilemaps). Great, great, great! Go on with this style!
* The level is a bit long for a ST level, but that's completely fine.
* The position of the giant icecrusher on the green background must be corrected a bit, as it gets stuck when going up again. But when you're fast, you can jump on top, so this is OK, too.
* Maybe reduce the fire rate of the snowshot cannons a bit. The flying snowballs will cause to much lag on slower computers (I had 5fps, it's still playable, but not the best).
* The places with the pipe choice and the hedgehock badguy (don't know how it's called) are really frustrating when you play it the first time, as you probably die there (and have to run through that laggy snowball part). Please change them.
* I really like the ending. It shocked me a bit, when I suddenly fell... Good job!
Summary: Good level with many ideas and a design I really like, but you should make some parts of the level more fair.