Page 2 of 3

Re: Supertux 0.5.0 "Oliver's World" (27 Level)

PostPosted: 10 Mar 2017, 19:32
by VNS
Overall I thought the levels were very nice. But something quite important you should have realized:
If auto-play is enabled for a level, exiting the level mid-way will complete the level.
I liked the certain themes for each level and how they were used.
I also liked the difficulty of most of the levels. They were perfect.
As tobbi said before, there are tiling issues, which I am trying to fix. (Not going that well)
Keep note that all levels should be possible to beat with all secret areas, coins, and badguys (All levels should be able to become a flashing green and yellow icon)
I noticed you were using secret areas to fade tiles. If you were wondering, here's how you do it:
{l Code}: {l Select All Code}
<tile set name>.fade(opacity,time)

So if I were to quickly fade tiles to invisible from a tileset called "t1" it would look like this:
{l Code}: {l Select All Code}
t1.fade(0,0.5)


The level themes could've matched the storyline a bit better.
I would also say "how to install" instructions which I can say here, simply:
{l Code}: {l Select All Code}
1. Extract the world into a folder and search for %appdata% then go to \Roaming\SuperTux\supertux2\levels and place it there.
2. Extract the backgrounds into C:\Program Files\SuperTux\data\images\background\ (Some of these backgrounds will be in 0.6.0 but in a different directory)
3. Play the map.


Thats basically my feedback to you.

Re: Supertux 0.5.0 "Oliver's World" (27 Level)

PostPosted: 10 Mar 2017, 22:21
by brmbrmcar
Yeah, for Windows. Great.

Re: Supertux 0.5.0 "Oliver's World" (27 Level)

PostPosted: 10 Mar 2017, 23:56
by VNS
If you'd like to then you can write linux instructions, I barely have any experience with it at all.

Re: Supertux 0.5.0 "Oliver's World" (27 Level)

PostPosted: 11 Mar 2017, 00:47
by Jonathan
@Oliver Buo: I really enjoyed this level set; the creativity of the levels was very high, and most of them were easy to play, though not too easy. As far as tips, VNS pretty much covered everything I could think of. I think I remember one section in Midnight Sun where you were forced to jump onto a 1-tile wide platform with a spiky and take a hit because there was nowhere else to go, which seemed kind of mean. As a completionist, I was a little frustrated I couldn't perfect all the levels, but it is your choice I guess. Overall, though, awesome work.

@VNS: If you want help with fixing the tiling, let me know. I would love to help. One of my specialties in Supertux is level design (even though I haven't released many levels publicly yet).

Re: Supertux 0.5.0 "Oliver's World" (27 Level)

PostPosted: 11 Mar 2017, 01:40
by VNS
We could do the tiling in collaboration. Say, I would do levels 0-13 and you would do 14-27?

Re: Supertux 0.5.0 "Oliver's World" (27 Level)

PostPosted: 11 Mar 2017, 01:59
by Jonathan
Sounds awesome! If you want me to do 14-27 then, I'll start as soon as I can.

Re: Supertux 0.5.0 "Oliver's World" (27 Level)

PostPosted: 11 Mar 2017, 10:32
by Oliver_Buo
Many thanks for your feedback!

" I think I remember one section in Midnight Sun where you were forced to jump onto a 1-tile wide platform with a spiky and take a hit because there was nowhere else to go, which seemed kind of mean." Yes that was a bit mean ;) - but i guess i put a bonus (Not hidden)
and not fare away :)

The script codes I have learned from other available levels. good possible that they are not perfect..... :)

Re: Supertux 0.5.0 "Oliver's World" (27 Level)

PostPosted: 11 Mar 2017, 17:38
by Oliver_Buo
What is your Favorit Level ?

Re: Supertux 0.5.0 "Oliver's World" (27 Level)

PostPosted: 11 Mar 2017, 18:10
by brmbrmcar
Just search for a supertux2 folder (may be hidden) with a config file in it. In there you can just make an images folder and in there make a background folder and paste the backgrounds into there. Works far better, and for all OSs.

Re: Supertux 0.5.0 "Oliver's World" (27 Level)

PostPosted: 21 Mar 2017, 01:19
by VNS
Apart from fixing tiling issues, I'm adding more "dynamic" effects to the levels.. Hope that turns out nice.

Re: Supertux 0.5.0 "Oliver's World" (27 Level)

PostPosted: 21 Mar 2017, 15:49
by Jonathan
Here are levels 14 - 27 with tiling fixes, as promised. I also did the intro level 28/0 because I didn't remember if VNS was doing that one or not.
VNS {l Wrote}:Apart from fixing tiling issues, I'm adding more "dynamic" effects to the levels.. Hope that turns out nice.

I tried not to change anything except fix tiling errors because I didn't want to step on any toes, but if Oliver and VNS want me to, I could take a shot at adding some "dynamic effects", whatever you interpret that to mean. Let me know if you see any errors or anything that I missed.

Re: Supertux 0.5.0 "Oliver's World" (27 Level)

PostPosted: 21 Mar 2017, 17:23
by VNS
@Jonathan and @Oliver_Buo : Well.. "Dynamic effects" do take a while.. For example, here is the intro (Doesn't have any effects however) and the first 3 levels. (Sorry for the delay :/)
Preview of level 4: https://www.youtube.com/watch?v=SZQBCEeByO4

Oh yes, I'm also trying to improve the worldmap too. But that's still work in progress.

Re: Supertux 0.5.0 "Oliver's World" (27 Level)

PostPosted: 23 Mar 2017, 19:29
by Oliver_Buo
@ VNS and @ Jonathan.

Thank u very much for spending time to upgread + fixing my Levels.
The pre view of Level 4 "doors" looks great. - i like it! :cool:

ps. pleas coment if u found a mistake in my "how to use the Level Editor" Video. - ;)

https://www.youtube.com/watch?v=WBdwwcLD-vw part 1
https://www.youtube.com/watch?v=UoaGDuBax6E&t=35s part 2

Re: Supertux 0.5.0 "Oliver's World" (27 Level)

PostPosted: 23 Mar 2017, 19:45
by VNS
I think you covered just about everything. What I didn't see was Ambient Lighting and Initialization Scripts, also the "Snap objects to grid" feature.

Re: Supertux 0.5.0 "Oliver's World" (27 Level)

PostPosted: 24 Mar 2017, 19:18
by brmbrmcar
Do you know a way to move tilemaps like platforms in the in-game editor? I was trying to do it the other day.

Re: Supertux 0.5.0 "Oliver's World" (27 Level)

PostPosted: 24 Mar 2017, 19:32
by VNS
Make a new tilemap and set it's width and height to how big the platform will be. Now enable "Following Path" and it will get a node. Head to the top-left of your level and you can select or drag it anywhere the same way you would with a regular platform.

EDIT: If you enable following path, you will need to press OK then open the tilemap settings again to change it's node type (one shot, ping pong, etc.)

Re: Supertux 0.5.0 "Oliver's World" (27 Level)

PostPosted: 24 Mar 2017, 20:41
by Oliver_Buo
- ok
Just wait for the next video level editor Level Editor "Expert" :) there I will also show how to moving Tilemap's
like i used in Level 23 "know u enemy" with the ship....


ps when will it be uploaded ? soon ? ;)


upload.JPG
upload here....

Re: Supertux 0.5.0 "Oliver's World" (27 Level)

PostPosted: 24 Mar 2017, 20:50
by VNS
Well, your original had tiling issues so we are fixing that. For now it likely won't be on the addons page. I'm still working on it, though. Trying to hurry up so you can get the levels as soon as possible.

In an earlier post I uploaded levels 0-3 which is only little progress.

I'm also planning on live-streaming the builds.

Re: Supertux 0.5.0 "Oliver's World" (27 Level)

PostPosted: 25 Mar 2017, 09:53
by brmbrmcar
Thanks

Re: Supertux 0.5.0 "Oliver's World" (27 Level)

PostPosted: 25 Mar 2017, 11:47
by Oliver_Buo
OK Thanks Just when it's finish it will be uploadet.....
I will not stress u anymore- just take ur time :) + thank u

Re: Supertux 0.5.0 "Oliver's World" (27 Level)

PostPosted: 26 Mar 2017, 02:05
by VNS
Well you are free to ask me questions still.

I'm thinking if it's good to upload previews of the levels so you can try them out for yourself. Better on your opinions.

WIP-OliverWorld0-5.zip
Levels 0-5
(52.54 KiB) Downloaded 391 times

Re: Supertux 0.5.0 "Oliver's World" (27 Level)

PostPosted: 26 Mar 2017, 05:16
by P-Star7
Cool, I hear you said that this world has an end fight against Nolok. Does he replace sprites of Yeti or what?

Re: Supertux 0.5.0 "Oliver's World" (27 Level)

PostPosted: 26 Mar 2017, 09:25
by Oliver_Buo
.....u can any badguy replace it by nolok. Maybe u have seen, that i even replayce the icecrusher through nolok.. :D

ps: i wish i could place it a "real" nolok" :p




nolok as icecrusher.JPG
nolok as icecrusher

Re: Supertux 0.5.0 "Oliver's World" (27 Level)

PostPosted: 26 Mar 2017, 10:18
by Oliver_Buo
Dear VNS
Yes the levels have become beautiful.
But I almost do not recognize me levels anymore.... :?
Out of the basic framework you have completely re-modeled every ting.... ;)

I think this is nice on the one hand...... From the other side also a bit a pity, because so the reference to the videos is not available, which I have specifically pointed out in the welcome level.

The following remarks:
In Level 1 "Warm up". There is still a problem with the sound of a coin at the beginn.... and sector 2 looks very different...with this moving "train" thin... :)

In Level 5, the unstable elements disappeared at the beginning? Why? .... and generally please less fog. :shock:
Especially in the level 5 main sector it has me too much fog. :o
Basicly pleas dont replace to much things....
ps look what jonathan did. It's still lock to same i couldent found big differences ....

pleas do not missundersand me.
Otherwise, I am very satisfied with u work
so i think , you can also write Buo and VNS with author of the level ..... cause u have also made your contribution. :)

Kind regards and a good time + sunshine :cool:
Oliver

Re: Supertux 0.5.0 "Oliver's World" (27 Level)

PostPosted: 26 Mar 2017, 10:36
by Oliver_Buo
Here some pic.

In wellcome level im Behind the ladder

Level  0  wellcome.jpg
behind




Level 5 (Original by buo)

Level  5 original buo .jpg
original



Level 5 by VNS pleas generell LESS FOGG (I don't like fogg ! - Thank u !!) :!:
Level 5 by VNS.jpg
Level 5 by VNS



Levle 5 by VNS (wiht less fogg by buo - pleas like this -thank u)
Level  5  buo.jpg
by vns less fogg by buo