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Supertux 0.5.0 Level Editor / Map Editor Question

PostPosted: 18 Dec 2016, 20:04
by Oliver_Buo
Hello I have a question about the map.
Can I test my map ?
I have individual levels made and a map. On the map I have assigned the levels.
BUT If I play my own levels, it always comes the list and not the map.... :?
What do I have to do, so that it comes the map ?


By the way, I can not make any tunnels on the map. Are they missing or are they well hidden? :? :shock:
On U-Tube I haven't found any viedeo "how to use the map editor"
Where can I find help for this?

Thanks

Additional question.
If I use set Map, I can not play my levels at all (?)
That is only possible if I do not use the map, but then comes the list ....

Re: Supertux 0.5.0 Level Editor / Map Editor Question

PostPosted: 19 Dec 2016, 18:04
by brmbrmcar
Do you mean worldmaps? I think they are pretty hard to make with the in-game editor. I've never really tried.

Re: Supertux 0.5.0 Level Editor / Map Editor Question

PostPosted: 19 Dec 2016, 18:25
by RustyBox
Oliver_Buo {l Wrote}:By the way, I can not make any tunnels on the map. Are they missing or are they well hidden? :? :shock:

What do you mean by tunnels? Do you mean the cave worldmap tilesets? (like those which were used in icy island)

Re: Supertux 0.5.0 Level Editor / Map Editor Question

PostPosted: 19 Dec 2016, 19:28
by Oliver_Buo
Yes i mean Cave like ice Island....

Re: Supertux 0.5.0 Level Editor / Map Editor Question

PostPosted: 19 Dec 2016, 19:37
by RustyBox
So I guess, your worldmap uses the worldmap.strf
This one doesn't include the newer ice tiles.

To change this you have to open your worldmap in the level editor, open the worldmap properties and click on "Tile set".
Then you select "ice_world.strf".

Re: Supertux 0.5.0 Level Editor / Map Editor Question

PostPosted: 19 Dec 2016, 20:30
by VNS
You can make your worldmap be used by default in your world by simply going here through the main menu in v0.5.0+ :

Level editor > Your world > Level subset properties

Then you can toggle the "Do not use worldmap" feature.

Re: Supertux 0.5.0 Level Editor / Map Editor Question

PostPosted: 19 Dec 2016, 21:04
by Oliver_Buo
Enable or disable? :?
Probably deactivate ;)
Because there is a "world map not use"
   -> 2x No = yes
Because I want to use the world map.
See image :shock:

01 weltkarte.JPG


02 weltkarte.JPG


03 weltkarte.jpg

Re: Supertux 0.5.0 Level Editor / Map Editor Question

PostPosted: 19 Dec 2016, 21:13
by Oliver_Buo
If i set likt that (imagin 1) I can't play my levels......
I have to activate (don't use map) BUT then comes the List.

I hope I have expressed myself understandably

TUX.png

Re: Supertux 0.5.0 Level Editor / Map Editor Question

PostPosted: 20 Dec 2016, 03:28
by VNS
If the Do Not Use Worldmap feature is disabled, when entering your world from the contrib menu it should take you to the worldmap. If not, then:

Make sure the worldmap is named worldmap.stwm .
Make sure there is a spawnpoint in the worldmap called "main"

It can get a bit confusing after this if it still doesn't work.

Another thing from the Do Not Use Worldmap feature,
Do not use worldmap ✔ = It will only show the levelset
Do not use worldmap ✘ = It will use the worldmap

If you've done the above and it STILL doesn't work, (Windows) find your AppData folder, then from there follow the directory: \Roaming\SuperTux\supertux2\levels\<Your world name>
Open the Info file with a basic text editor like Notepad, Gedit, etc.
Then set the levelset setting to #f (#f = false, #t = true)

If THAT still doesn't work, then I don't know what to say.

Re: Supertux 0.5.0 Level Editor / Map Editor Question

PostPosted: 20 Dec 2016, 18:34
by Tobbi
That menu item is confusing. We should change it.

Re: Supertux 0.5.0 Level Editor / Map Editor Question

PostPosted: 20 Dec 2016, 18:52
by VNS
Would be recommended.

Re: Supertux 0.5.0 Level Editor / Map Editor Question

PostPosted: 20 Dec 2016, 19:20
by Oliver_Buo
Make sure there is a spawnpoint in the worldmap called "main"

That was the solution!! :) :)
Thank u very much!


ps:
Is there a possibility to mark the contribution as resolved? Helpful for others what is the solution?
(I know from another forum and I find quite handy)

Re: Supertux 0.5.0 Level Editor / Map Editor Question

PostPosted: 21 Dec 2016, 20:14
by Oliver_Buo
Now I have just another question. :?

On the map all levels who are not yet solved are as a red points.
Once a level is solved, the point becomes green.
On my Map actaly the red point becomes green, even when i just open the level .....
What do I have to adjust?

Re: Supertux 0.5.0 Level Editor / Map Editor Question

PostPosted: 21 Dec 2016, 21:12
by VNS
That should be a bug. However:
Set the starting spawnpoint in each level to main
Set the starting sector in each level to main

Re: Supertux 0.5.0 Level Editor / Map Editor Question

PostPosted: 21 Dec 2016, 21:12
by VNS
That should fix the problem.

Re: Supertux 0.5.0 Level Editor / Map Editor Question

PostPosted: 21 Dec 2016, 22:36
by Oliver_Buo
:| hmm all Level start in sector "main" and all level begin with start point "main" ;)

...but i replace the position of the start point in somme levels. for exampel right corner down ... can that be a problem ?

Re: Supertux 0.5.0 Level Editor / Map Editor Question

PostPosted: 22 Dec 2016, 03:43
by VNS
It does not matter at all where you place your main startpoint...
So I don't actually know.

Re: Supertux 0.5.0 Level Editor / Map Editor Question

PostPosted: 20 Jan 2017, 20:13
by VNS
If this bug is still going for you, you can try reassigning the levels to the worldmap. So, when you right click a level on the worldmap editor, you can change the "Level" to the specified level. A level name with <no title> as a name means the level is unspecified and the game will close immediately if you choose to open it.