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Frosty Island

PostPosted: 19 Apr 2016, 20:05
by RustyBox
Hello,
I'm working on my first project. It is an ice world, which is called Frosty Island and contains different types of levels. (normal, cave, crystal cave, snow mountain and snow castles) :)
The worldmap contains three islands: Two main island and one "bonus islands".
The levels will be under the license: GPL 2+ / CC-by-sa 3.0
Forsty Island will get a big overhaul! The reason is, that I'm not 100% satisfied with some levels in this add-on anymore.
On the one hand, because I have new ideas for how I want to design/create some of the levels, such as the crystal cave levels.
On the other hand, because some levels just don't really please me as they currently are.

I might also decrease the current amount of levels from about 40 to about 20 levels. :think:
But I not sure yet. (It might probably happen.)

Re: Frosty Island

PostPosted: 19 Apr 2016, 20:23
by brmbrmcar
Looks pretty good.

Re: Frosty Island

PostPosted: 19 Apr 2016, 21:05
by Tobbi
You really managed to capture the spirit of SuperTux levels. This looks great. Looking forward to the project!

Re: Frosty Island

PostPosted: 20 Apr 2016, 07:52
by Serano
Very nice! Looking forward to it. :)

Re: Frosty Island

PostPosted: 29 Apr 2016, 20:31
by RustyBox
Currently I'm not sure if I should make snow mountain levels or not. :think:
I would like to know what you think about snow mountain levels.

Re: Frosty Island

PostPosted: 29 Apr 2016, 20:42
by brmbrmcar
I like them if without crumbling or moving tiles.

Re: Frosty Island

PostPosted: 30 Apr 2016, 08:04
by Serano
The snow mountain-tileset is quite hard to use... But in your screenshot it looks really nice. :)

Re: Frosty Island

PostPosted: 30 Apr 2016, 20:17
by Jonathan
As long as you're careful that the patterns in the snow mountain tiles repeat correctly, the snow mountain is a really cool tileset to use. Your screenshot looks pretty great (actually all of them do)

Re: Frosty Island

PostPosted: 30 Apr 2016, 20:23
by RustyBox
Jonathan {l Wrote}:As long as you're careful that the patterns in the snow mountain tiles repeat correctly, the snow mountain is a really cool tileset to use. Your screenshot looks pretty great (actually all of them do)

Thank you. You're right, it is sometimes a bit complicated to repeat the snow mountain pattern correctly.

Re: Frosty Island

PostPosted: 15 May 2016, 19:14
by RustyBox
Currently I'm working on a new castle level and I have a new idea for a castle paralax.

Re: Frosty Island

PostPosted: 15 May 2016, 19:19
by Serano
I'm pretty jealous regarding your level making skills. ;)

Re: Frosty Island

PostPosted: 15 May 2016, 23:09
by Tobbi
Übung macht den Meister (sagt derjenige, der es noch nicht mal schafft, einfachste Levels zu erstellen). Ich habe da irgendwie nicht die richtigen Fähigkeiten für.

Re: Frosty Island

PostPosted: 30 May 2016, 20:46
by RustyBox
I really like the new power-ups. But I'm not sure if I should use them in certain levels or not.

Re: Frosty Island

PostPosted: 30 May 2016, 22:27
by brmbrmcar
The airflower is annoying in my opinion currently. But I like the earthflower...

Re: Frosty Island

PostPosted: 31 May 2016, 07:58
by Serano
I considered using the earthflower and made an really dark level... But if you get hurt, you can't see anything, and in brighter places the earthflower is useless. Besides, I don't want to switch too often between the 4 power-ups, fire and ice are at this point enough for me. ;)

Re: Frosty Island

PostPosted: 19 Jun 2016, 17:37
by RustyBox
Over the frozen bridge! (Maybe I'll add some light and magic.)

Re: Frosty Island

PostPosted: 19 Jun 2016, 17:46
by brmbrmcar
Those background poles look like they are in the interactive.

Re: Frosty Island

PostPosted: 19 Jun 2016, 17:53
by RustyBox
brmbrmcar {l Wrote}:Those background poles look like they are in the interactive.

I know. I just don't know what I should use instead.

Re: Frosty Island

PostPosted: 19 Jun 2016, 18:58
by brmbrmcar
Maybe make them slightly translucent.

Re: Frosty Island

PostPosted: 19 Jun 2016, 20:04
by Hume2
You can also make them translucent and put some tiles behind, for example the black tiles. This is one option.
There will be an option to modify the colour of whole tilemap in the 0.5.0 release.

Re: Frosty Island

PostPosted: 22 Jun 2016, 10:38
by RustyBox
I've decided that I want to make some forest level. But since there is currently no way to use both worldmap tiles, I've thought of an alternative.
Currently it doesn't look so good, but I'm still working on it. :think:

Re: Frosty Island

PostPosted: 22 Jun 2016, 11:31
by Serano
I would stay in the Arctic area tile-set wise. For forest levels you could start a new project. ;) At the most, I would use some large trees who fit in icy regions for the levels itself.

Re: Frosty Island

PostPosted: 29 Jun 2016, 00:58
by J_128
These levels look awesome! I can't wait till you release them! :)

Re: Frosty Island

PostPosted: 29 Jun 2016, 10:37
by toothbrush
Don't stop , man. Actually like what you are doing, great work.

Re: Frosty Island

PostPosted: 29 Jun 2016, 14:11
by mteufel
RustyBox {l Wrote}:Hello,
I'm working on my first project. It is an ice world, which is called Frosty Island and contains different types of levels. (normal, cave, crystal cave, snow mountain and snow castles) :)
The worldmap contains three islands: Two main island and one "bonus islands".

Looks amazing. I'd like to remember you to keep in mind the level design style guidelines: https://github.com/SuperTux/supertux/blob/master/docs/levelguidelines.txt and http://supertux.lethargik.org/wiki/Milestone_2_Design_Document/Styleguide - as far as I can tell from the screenshots you already seem to do!

RustyBox {l Wrote}:The levels will be under the license: GPL 2+ / CC-by-sa 3.0.

This is the current default of the C# editor. In the future in-game editor, we intend to propose the CC-BY-SA 4.0 International license, which is a bit more modern. You might want to consider using that. Differences from CC-BY-SA 3.0 are described on https://creativecommons.org/share-your-work/licensing-considerations/version4/.

RustyBox {l Wrote}:I've decided that I want to make some forest level. But since there is currently no way to use both worldmap tiles, [...]

You can use two different world maps (different files) and link those.

Furthermore, I'd encourage you to share your progress - it allows us to give you feedback to further improve your levels.

If you want to chat with the developers, you can also contact us on IRC. If you've got an IRC client, point it to chat.freenode.net, port 6697 (SSL/TLS enabled). If you don't know what an IRC client is, or don't have one installed, you can also use the webchat at https://webchat.freenode.net/ - join the #supertux channel. You might have to wait for a while though, we're not always active. You can find most developers active during Europe/Berlin afternoons and evenings.