Frosty Island

Frosty Island

Postby RustyBox » 19 Apr 2016, 20:05

Hello,
I'm working on my first project. It is an ice world, which is called Frosty Island and contains different types of levels. (normal, cave, crystal cave, snow mountain and snow castles) :)
The worldmap contains three islands: Two main island and one "bonus islands".
The levels will be under the license: GPL 2+ / CC-by-sa 3.0
Forsty Island will get a big overhaul! The reason is, that I'm not 100% satisfied with some levels in this add-on anymore.
On the one hand, because I have new ideas for how I want to design/create some of the levels, such as the crystal cave levels.
On the other hand, because some levels just don't really please me as they currently are.

I might also decrease the current amount of levels from about 40 to about 20 levels. :think:
But I not sure yet. (It might probably happen.)
Attachments
supertux2 2016-04-19 21-04-58-32.png
supertux2 2016-04-19 20-42-34-91.png
supertux2 2016-04-19 20-42-14-09.png
supertux2 2016-04-19 20-41-43-44.png
supertux2 2016-04-19 20-44-18-89.png
Last edited by RustyBox on 03 Nov 2016, 22:09, edited 9 times in total.
SuperTux Level Designer
User avatar
RustyBox
 
Posts: 149
Joined: 01 Apr 2016, 12:31
Location: Germany

Re: Frosty Island

Postby brmbrmcar » 19 Apr 2016, 20:23

Looks pretty good.
brmbrmbrmbrmbrmbrmcar
User avatar
brmbrmcar
 
Posts: 357
Joined: 24 Oct 2015, 14:46

Re: Frosty Island

Postby Tobbi » 19 Apr 2016, 21:05

You really managed to capture the spirit of SuperTux levels. This looks great. Looking forward to the project!
SuperTux developer.
User avatar
Tobbi
 
Posts: 342
Joined: 12 Oct 2013, 13:08

Re: Frosty Island

Postby Serano » 20 Apr 2016, 07:52

Very nice! Looking forward to it. :)
SuperTux Team Member
User avatar
Serano
 
Posts: 182
Joined: 21 Sep 2014, 08:17

Re: Frosty Island

Postby RustyBox » 29 Apr 2016, 20:31

Currently I'm not sure if I should make snow mountain levels or not. :think:
I would like to know what you think about snow mountain levels.
Attachments
supertux2 2016-04-29 21-22-46-25.png
Here is a screenshot of a possibly planned Snow Mountain Level.
SuperTux Level Designer
User avatar
RustyBox
 
Posts: 149
Joined: 01 Apr 2016, 12:31
Location: Germany

Re: Frosty Island

Postby brmbrmcar » 29 Apr 2016, 20:42

I like them if without crumbling or moving tiles.
brmbrmbrmbrmbrmbrmcar
User avatar
brmbrmcar
 
Posts: 357
Joined: 24 Oct 2015, 14:46

Re: Frosty Island

Postby Serano » 30 Apr 2016, 08:04

The snow mountain-tileset is quite hard to use... But in your screenshot it looks really nice. :)
SuperTux Team Member
User avatar
Serano
 
Posts: 182
Joined: 21 Sep 2014, 08:17

Re: Frosty Island

Postby Jonathan » 30 Apr 2016, 20:17

As long as you're careful that the patterns in the snow mountain tiles repeat correctly, the snow mountain is a really cool tileset to use. Your screenshot looks pretty great (actually all of them do)
Jonathan
 
Posts: 58
Joined: 02 Nov 2015, 22:22

Re: Frosty Island

Postby RustyBox » 30 Apr 2016, 20:23

Jonathan {l Wrote}:As long as you're careful that the patterns in the snow mountain tiles repeat correctly, the snow mountain is a really cool tileset to use. Your screenshot looks pretty great (actually all of them do)

Thank you. You're right, it is sometimes a bit complicated to repeat the snow mountain pattern correctly.
SuperTux Level Designer
User avatar
RustyBox
 
Posts: 149
Joined: 01 Apr 2016, 12:31
Location: Germany

Re: Frosty Island

Postby RustyBox » 15 May 2016, 19:14

Currently I'm working on a new castle level and I have a new idea for a castle paralax.
Attachments
supertux2 2016-05-15 20-01-06-60.png
SuperTux Level Designer
User avatar
RustyBox
 
Posts: 149
Joined: 01 Apr 2016, 12:31
Location: Germany

Re: Frosty Island

Postby Serano » 15 May 2016, 19:19

I'm pretty jealous regarding your level making skills. ;)
SuperTux Team Member
User avatar
Serano
 
Posts: 182
Joined: 21 Sep 2014, 08:17

Re: Frosty Island

Postby Tobbi » 15 May 2016, 23:09

Übung macht den Meister (sagt derjenige, der es noch nicht mal schafft, einfachste Levels zu erstellen). Ich habe da irgendwie nicht die richtigen Fähigkeiten für.
SuperTux developer.
User avatar
Tobbi
 
Posts: 342
Joined: 12 Oct 2013, 13:08

Re: Frosty Island

Postby RustyBox » 30 May 2016, 20:46

I really like the new power-ups. But I'm not sure if I should use them in certain levels or not.
Attachments
supertux2 2016-05-30 21-38-14-32.png
Air Tux in Sky Levels.
supertux2 2016-05-30 21-37-13-94.png
Earth Tux in dark caves.
SuperTux Level Designer
User avatar
RustyBox
 
Posts: 149
Joined: 01 Apr 2016, 12:31
Location: Germany

Re: Frosty Island

Postby brmbrmcar » 30 May 2016, 22:27

The airflower is annoying in my opinion currently. But I like the earthflower...
brmbrmbrmbrmbrmbrmcar
User avatar
brmbrmcar
 
Posts: 357
Joined: 24 Oct 2015, 14:46

Re: Frosty Island

Postby Serano » 31 May 2016, 07:58

I considered using the earthflower and made an really dark level... But if you get hurt, you can't see anything, and in brighter places the earthflower is useless. Besides, I don't want to switch too often between the 4 power-ups, fire and ice are at this point enough for me. ;)
SuperTux Team Member
User avatar
Serano
 
Posts: 182
Joined: 21 Sep 2014, 08:17

Re: Frosty Island

Postby RustyBox » 19 Jun 2016, 17:37

Over the frozen bridge! (Maybe I'll add some light and magic.)
Attachments
supertux2 2016-06-19 18-31-27-83.png
SuperTux Level Designer
User avatar
RustyBox
 
Posts: 149
Joined: 01 Apr 2016, 12:31
Location: Germany

Re: Frosty Island

Postby brmbrmcar » 19 Jun 2016, 17:46

Those background poles look like they are in the interactive.
brmbrmbrmbrmbrmbrmcar
User avatar
brmbrmcar
 
Posts: 357
Joined: 24 Oct 2015, 14:46

Re: Frosty Island

Postby RustyBox » 19 Jun 2016, 17:53

brmbrmcar {l Wrote}:Those background poles look like they are in the interactive.

I know. I just don't know what I should use instead.
SuperTux Level Designer
User avatar
RustyBox
 
Posts: 149
Joined: 01 Apr 2016, 12:31
Location: Germany

Re: Frosty Island

Postby brmbrmcar » 19 Jun 2016, 18:58

Maybe make them slightly translucent.
brmbrmbrmbrmbrmbrmcar
User avatar
brmbrmcar
 
Posts: 357
Joined: 24 Oct 2015, 14:46

Re: Frosty Island

Postby Hume2 » 19 Jun 2016, 20:04

You can also make them translucent and put some tiles behind, for example the black tiles. This is one option.
There will be an option to modify the colour of whole tilemap in the 0.5.0 release.
User avatar
Hume2
 
Posts: 90
Joined: 03 Sep 2015, 13:24

Re: Frosty Island

Postby RustyBox » 22 Jun 2016, 10:38

I've decided that I want to make some forest level. But since there is currently no way to use both worldmap tiles, I've thought of an alternative.
Currently it doesn't look so good, but I'm still working on it. :think:
Attachments
supertux2 2016-06-22 11-26-57-56.png
SuperTux Level Designer
User avatar
RustyBox
 
Posts: 149
Joined: 01 Apr 2016, 12:31
Location: Germany

Re: Frosty Island

Postby Serano » 22 Jun 2016, 11:31

I would stay in the Arctic area tile-set wise. For forest levels you could start a new project. ;) At the most, I would use some large trees who fit in icy regions for the levels itself.
SuperTux Team Member
User avatar
Serano
 
Posts: 182
Joined: 21 Sep 2014, 08:17

Re: Frosty Island

Postby J_128 » 29 Jun 2016, 00:58

These levels look awesome! I can't wait till you release them! :)
J_128
 
Posts: 7
Joined: 25 Jun 2016, 20:28

Re: Frosty Island

Postby toothbrush » 29 Jun 2016, 10:37

Don't stop , man. Actually like what you are doing, great work.
toothbrush
 
Posts: 39
Joined: 10 Jun 2016, 17:16

Re: Frosty Island

Postby mteufel » 29 Jun 2016, 14:11

RustyBox {l Wrote}:Hello,
I'm working on my first project. It is an ice world, which is called Frosty Island and contains different types of levels. (normal, cave, crystal cave, snow mountain and snow castles) :)
The worldmap contains three islands: Two main island and one "bonus islands".

Looks amazing. I'd like to remember you to keep in mind the level design style guidelines: https://github.com/SuperTux/supertux/blob/master/docs/levelguidelines.txt and http://supertux.lethargik.org/wiki/Milestone_2_Design_Document/Styleguide - as far as I can tell from the screenshots you already seem to do!

RustyBox {l Wrote}:The levels will be under the license: GPL 2+ / CC-by-sa 3.0.

This is the current default of the C# editor. In the future in-game editor, we intend to propose the CC-BY-SA 4.0 International license, which is a bit more modern. You might want to consider using that. Differences from CC-BY-SA 3.0 are described on https://creativecommons.org/share-your-work/licensing-considerations/version4/.

RustyBox {l Wrote}:I've decided that I want to make some forest level. But since there is currently no way to use both worldmap tiles, [...]

You can use two different world maps (different files) and link those.

Furthermore, I'd encourage you to share your progress - it allows us to give you feedback to further improve your levels.

If you want to chat with the developers, you can also contact us on IRC. If you've got an IRC client, point it to chat.freenode.net, port 6697 (SSL/TLS enabled). If you don't know what an IRC client is, or don't have one installed, you can also use the webchat at https://webchat.freenode.net/ - join the #supertux channel. You might have to wait for a while though, we're not always active. You can find most developers active during Europe/Berlin afternoons and evenings.
SuperTux developer
mteufel
 
Posts: 139
Joined: 03 Jan 2016, 09:27

Who is online

Users browsing this forum: No registered users and 1 guest