Page 1 of 2
Serano's old Forest

Posted:
18 Apr 2016, 20:07
by Serano
Hey,
I had some unexpected free time over the weekend and thought: "Let's start a new project!".

It's based on the worldmap which I originally made for the "Forest Worldmap Contest", but I think it fits better as an add-on with some levels created for it. I'm planing more or less 28 levels for it, which will soon be released here under the license GPL 2+ / CC-by-sa 3.0.

Re: Serano's old Forest

Posted:
18 Apr 2016, 20:39
by brmbrmcar
They look very nice. You make good levels.
Re: Serano's old Forest

Posted:
18 Apr 2016, 20:45
by RustyBox
I really like these screenshot. These Levels seems to be very good.
Re: Serano's old Forest

Posted:
19 Apr 2016, 16:45
by Serano
brmbrmcar {l Wrote}:They look very nice. You make good levels.
Thank you, but there are still some guys here who are way better than me.

Re: Serano's old Forest

Posted:
08 May 2016, 08:24
by Serano
Some new impressions. I tried something different and made an mainland instead of the typical islands.

Re: Serano's old Forest

Posted:
08 May 2016, 09:29
by Tobbi
Nice! Seeing that first screenshot, I think we desperately need some variation in the forest worldmap tileset! (I mean: More tile graphics)
Re: Serano's old Forest

Posted:
08 May 2016, 15:01
by RustyBox
The worldmap looks really good. But you should cover the black areas on the worldmap.
Re: Serano's old Forest

Posted:
08 May 2016, 15:54
by Serano
You were right. It looks much better now.

Re: Serano's old Forest

Posted:
23 May 2016, 18:39
by Serano
It' getting darker...
Re: Serano's old Forest

Posted:
06 Jun 2016, 12:56
by Toufik
My friend #Serano
I like your levels ! they are awesome .keep them up !
Re: Serano's old Forest

Posted:
06 Jun 2016, 16:42
by Serano
Toufik {l Wrote}:My friend #Serano
I like your levels ! they are awesome .keep them up !
Thank you very much.

Sometimes it's quite hard, but it pays off.

Re: Serano's old Forest

Posted:
06 Jun 2016, 17:43
by Tobbi
Would it be possible for you to add an English po file for the translations that I can check into transifex? Otherwise, I'll have to do the DE-EN translation myself.
Re: Serano's old Forest

Posted:
07 Jun 2016, 13:21
by Serano
Tobbi {l Wrote}:Would it be possible for you to add an English po file for the translations that I can check into transifex? Otherwise, I'll have to do the DE-EN translation myself.
How do I make an po file? Is there an instruction available?
Re: Serano's old Forest

Posted:
16 Jun 2016, 13:18
by Serano
Light, Magic and under closed doors.

Re: Serano's old Forest

Posted:
16 Jun 2016, 17:55
by RustyBox
That looks really good. But why is there a radio?
Re: Serano's old Forest

Posted:
17 Jun 2016, 08:07
by Serano
Because it fits to the theme of the level.

Party.

Re: Serano's old Forest

Posted:
18 Jun 2016, 20:43
by Tobbi
What I mean is: Please write your level names in English. German po files can be created from transifex (and you can help translate if you feel like you want to have a say in the German translation).
Re: Serano's old Forest

Posted:
19 Jun 2016, 03:12
by Nitro Ninja
I would love to see these levels in the main game!
Re: Serano's old Forest

Posted:
19 Jun 2016, 07:42
by Serano
Tobbi {l Wrote}:What I mean is: Please write your level names in English. German po files can be created from transifex (and you can help translate if you feel like you want to have a say in the German translation).
Oh sure, I can do that. The german titles are just a place holder.

Re: Serano's old Forest

Posted:
19 Jun 2016, 18:35
by Tlaloc1
The levels look really cool, can't wait to play the light magic one

Re: Serano's old Forest

Posted:
21 Jun 2016, 09:56
by Serano
I'm not sure if I should make an really dark level. The problems are still: If it's bright enough, the earth flower is useless. But if it's really dark, one hit and you're blind. In my current level, it's just an labyrinth, with only a few traps, no enemies. Some thoughts?
Re: Serano's old Forest

Posted:
21 Jun 2016, 11:07
by RustyBox
Serano {l Wrote}:I'm not sure if I should make an really dark level. The problems are still: If it's bright enough, the earth flower is useless. But if it's really dark, one hit and you're blind. In my current level, it's just an labyrinth, with only a few traps, no enemies. Some thoughts?
You could place a few light sources (For example torches), so you're able to see something, even if you do not have an Earth Flower. And you should also have a light sources near a trap, so you can't see the trap itself, but you know where maybe a trap could be located.
Otherwise it would be a bit unfair that you don't know where the traps are.
Re: Serano's old Forest

Posted:
21 Jun 2016, 12:18
by Serano
RustyBox {l Wrote}:Otherwise it would be a bit unfair that you don't know where the traps are.
That's what I thought. I placed some dart traps, too, simple because you can hear them shooting. Thanks for your suggestions!
Re: Serano's old Forest

Posted:
26 Jun 2016, 17:33
by Tlaloc1
Serano {l Wrote}:I'm not sure if I should make an really dark level. The problems are still: If it's bright enough, the earth flower is useless. But if it's really dark, one hit and you're blind. In my current level, it's just an labyrinth, with only a few traps, no enemies. Some thoughts?
I think you should make the level a little more lighter, but not light enough to clearly make out things.
Re: Serano's old Forest

Posted:
29 Jun 2016, 00:51
by J_128
Wow, looks awesome!

I wish I could make levels like that! When are you going to release this to the public?
